46 lines
2.0 KiB
TOML
46 lines
2.0 KiB
TOML
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[loading]
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#Set to false to use drop-in loading/unloading.
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# DROP-IN mode (false):
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# Right-click ammo onto a magazine → fill instantly.
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# Right-click an empty cursor onto a magazine → unload all ammo instantly.
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# TICK-BASED mode (true, default):
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# Right-click ammo onto magazine → auto-loads one bullet per interval, EFT-style spinner.
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# Left-click ammo onto magazine → insert exactly one bullet.
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# Right-click empty cursor onto magazine → auto-ejects one bullet per interval.
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tick_based = true
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#Ticks between each bullet being loaded (tick-based mode).
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#20 ticks = 1 second, 10 = 0.5 s, 0 = fastest (1 tick).
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#Range: 0 – 60
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#Range: 0 ~ 60
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load_ticks = 10
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#Ticks between each bullet being unloaded (tick-based mode).
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#Same scale as load_ticks.
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#Range: 0 ~ 60
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unload_ticks = 10
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[extended_magazines]
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#When true, extended magazines can be loaded into a gun even if the
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#extended-mag attachment is not installed on that gun.
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#The gun will also visually display the extended mag bone and use the
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#correct extended capacity as if the attachment were present.
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#Only applies to guns that use the magazine system.
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allow_extended_without_attachment = false
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[hud]
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#When true, replaces TaCZ's reserve-ammo counter with a row of magazine silhouettes
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#that each show how full they are (Ready Or Not-style magazine check UI).
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#Only applies to guns that use the magazine system.
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override_ammo_hud = false
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[in_hand_loading]
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#When true, holding a magazine in your main hand enables tick-based loading/unloading.
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# Left-click → start/stop adding bullets one per load_ticks interval.
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# Right-click → start/stop removing bullets one per unload_ticks interval.
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# Scrolling to another slot or dropping the magazine cancels the session.
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# Progress appears as a ring on the hotbar slot icon, not the cursor.
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# Uses the same load_ticks / unload_ticks intervals as inventory tick-based mode.
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# Block breaking and arm-swing are suppressed whenever a magazine is held.
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in_hand_tick_based = true
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