[loading] #Set to false to use drop-in loading/unloading. # DROP-IN mode (false): # Right-click ammo onto a magazine → fill instantly. # Right-click an empty cursor onto a magazine → unload all ammo instantly. # TICK-BASED mode (true, default): # Right-click ammo onto magazine → auto-loads one bullet per interval, EFT-style spinner. # Left-click ammo onto magazine → insert exactly one bullet. # Right-click empty cursor onto magazine → auto-ejects one bullet per interval. tick_based = true #Ticks between each bullet being loaded (tick-based mode). #20 ticks = 1 second, 10 = 0.5 s, 0 = fastest (1 tick). #Range: 0 – 60 #Range: 0 ~ 60 load_ticks = 10 #Ticks between each bullet being unloaded (tick-based mode). #Same scale as load_ticks. #Range: 0 ~ 60 unload_ticks = 10 [extended_magazines] #When true, extended magazines can be loaded into a gun even if the #extended-mag attachment is not installed on that gun. #The gun will also visually display the extended mag bone and use the #correct extended capacity as if the attachment were present. #Only applies to guns that use the magazine system. allow_extended_without_attachment = false [hud] #When true, replaces TaCZ's reserve-ammo counter with a row of magazine silhouettes #that each show how full they are (Ready Or Not-style magazine check UI). #Only applies to guns that use the magazine system. override_ammo_hud = false [in_hand_loading] #When true, holding a magazine in your main hand enables tick-based loading/unloading. # Left-click → start/stop adding bullets one per load_ticks interval. # Right-click → start/stop removing bullets one per unload_ticks interval. # Scrolling to another slot or dropping the magazine cancels the session. # Progress appears as a ring on the hotbar slot icon, not the cursor. # Uses the same load_ticks / unload_ticks intervals as inventory tick-based mode. # Block breaking and arm-swing are suppressed whenever a magazine is held. in_hand_tick_based = true