Files
escape-from-funcraft-client/config/thirst/common.toml
T
2026-07-23 16:35:06 +05:00

86 lines
3.7 KiB
TOML

[General]
#How much faster is hydration depletion relative to hunger (1 means they will deplete at the same speed)
thirstDepletionModifier = 1.2
#Whether hydration depletion in peaceful mode
thirstDepletionInPeace = false
#How much is hydration depletion in nether faster than overworld
#Range: 1.0 ~ 5.0
netherThirstDeletionModifier = 3.0
#How much faster is hydration depletion when players with fire resistance(Range 0 to 100, 0 means not to depletion,100 means depletion like normal)
#Range: 0 ~ 100
fireResistanceDehydration = 50
#Whether thirst depletes when player is nausea
depletesWhenNausea = true
#Whether players won't be able to sprint if their thirst bar is 3 droplets or less
moveSlowWhenThirsty = true
#Whether players can drink rain water
DrinkRainWater = true
#Whether foods labeled as drinks will restore hunger
enableDrinksNutrition = true
["Drinking Mechanics"]
#Stack size for water bottles
waterBottleStacksize = 64
#Whether the player can't regenerate as fast when hydration isn't full (like hunger)
dehydrationHaltsHealthRegen = true
#Whether hydration depletes when the player's health is regenerating (like hunger)
healthRegenDepletesHydration = true
#Whether dehydration from regenerating health (if enabled above) should take into account temperature and humidity
healthRegenDehydrationIsBiomeDependent = true
#Whether players can drink by shift-right-clicking water with an empty hand. Attention: it needs to be enable on both server and client sides
canDrinkByHand = false
#How much the player is hydrated when drinking by hand
handDrinkingHydration = 3
#How much the player thirst is quenched when drinking by hand
handDrinkingQuenched = 2
#Whether extra hydration will convert to quenched
ExtraHydrationConvertToQuenched = true
[World]
#Y level above which water has 1 more level of purification by default (i.e Mountains)
mountainsY = 100
#Y level below which water has 1 more level of purification by default (i.e Caves) (for aquatic biomes, this number will be decreased by 32)
cavesY = 48
#How many levels of purification does running water have compared to still water
runningWaterPurificationAmount = 1
["Purity-related Effects"]
#Purity for drinks that normally have purity but for whatever reason don't have a value set
defaultPurity = 2
#Whether player should gain hydration even if they recieved a purity-related debuff
quenchThirstWhenDebuffed = true
#% of getting poisoned after drinking dirty water
dirtyPoisonPercentage = 30
#% of getting sick (hunger and nausea) after drinking dirty water
dirtyNauseaPercentage = 100
#% of getting poisoned after drinking slightly dirty water
slightlyDirtyPoisonPercentage = 10
#% of getting sick (hunger and nausea) after drinking slightly dirty water
slightlyDirtyNauseaPercentage = 50
#% of getting poisoned after drinking acceptable water
acceptablePoisonPercentage = 0
#% of getting sick (hunger and nausea) after drinking acceptable water
acceptableNauseaPercentage = 5
#% of getting poisoned after drinking purified water
purifiedPoisonPercentage = 0
#% of getting sick (hunger and nausea) after drinking purified water
purifiedNauseaPercentage = 0
["Purification levels"]
#How many levels of purification are added after boiling in a kettle
kettlePurificationLevels = 2
["Fermentation levels"]
#Purification level below which fermented liquids will grow bacteria and get less purified
fermentationMoldingThreshold = 3
#Decrement of purification levels if water isn't purified enough when fermenting
fermentationMoldingHarshness = 2
["Create compatibility"]
#Purification levels gained by filtering water through a Sand Filter
sandFilterFiltrationAmount = 1
#Millibuckets of water filtered per game tick with a Sand Filter
sandFilterMbPerTick = 10