86 lines
3.7 KiB
TOML
86 lines
3.7 KiB
TOML
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[General]
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#How much faster is hydration depletion relative to hunger (1 means they will deplete at the same speed)
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thirstDepletionModifier = 1.2
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#Whether hydration depletion in peaceful mode
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thirstDepletionInPeace = false
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#How much is hydration depletion in nether faster than overworld
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#Range: 1.0 ~ 5.0
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netherThirstDeletionModifier = 3.0
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#How much faster is hydration depletion when players with fire resistance(Range 0 to 100, 0 means not to depletion,100 means depletion like normal)
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#Range: 0 ~ 100
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fireResistanceDehydration = 50
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#Whether thirst depletes when player is nausea
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depletesWhenNausea = true
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#Whether players won't be able to sprint if their thirst bar is 3 droplets or less
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moveSlowWhenThirsty = true
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#Whether players can drink rain water
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DrinkRainWater = true
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#Whether foods labeled as drinks will restore hunger
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enableDrinksNutrition = true
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["Drinking Mechanics"]
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#Stack size for water bottles
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waterBottleStacksize = 64
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#Whether the player can't regenerate as fast when hydration isn't full (like hunger)
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dehydrationHaltsHealthRegen = true
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#Whether hydration depletes when the player's health is regenerating (like hunger)
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healthRegenDepletesHydration = true
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#Whether dehydration from regenerating health (if enabled above) should take into account temperature and humidity
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healthRegenDehydrationIsBiomeDependent = true
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#Whether players can drink by shift-right-clicking water with an empty hand. Attention: it needs to be enable on both server and client sides
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canDrinkByHand = false
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#How much the player is hydrated when drinking by hand
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handDrinkingHydration = 3
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#How much the player thirst is quenched when drinking by hand
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handDrinkingQuenched = 2
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#Whether extra hydration will convert to quenched
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ExtraHydrationConvertToQuenched = true
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[World]
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#Y level above which water has 1 more level of purification by default (i.e Mountains)
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mountainsY = 100
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#Y level below which water has 1 more level of purification by default (i.e Caves) (for aquatic biomes, this number will be decreased by 32)
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cavesY = 48
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#How many levels of purification does running water have compared to still water
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runningWaterPurificationAmount = 1
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["Purity-related Effects"]
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#Purity for drinks that normally have purity but for whatever reason don't have a value set
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defaultPurity = 2
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#Whether player should gain hydration even if they recieved a purity-related debuff
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quenchThirstWhenDebuffed = true
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#% of getting poisoned after drinking dirty water
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dirtyPoisonPercentage = 30
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#% of getting sick (hunger and nausea) after drinking dirty water
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dirtyNauseaPercentage = 100
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#% of getting poisoned after drinking slightly dirty water
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slightlyDirtyPoisonPercentage = 10
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#% of getting sick (hunger and nausea) after drinking slightly dirty water
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slightlyDirtyNauseaPercentage = 50
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#% of getting poisoned after drinking acceptable water
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acceptablePoisonPercentage = 0
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#% of getting sick (hunger and nausea) after drinking acceptable water
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acceptableNauseaPercentage = 5
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#% of getting poisoned after drinking purified water
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purifiedPoisonPercentage = 0
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#% of getting sick (hunger and nausea) after drinking purified water
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purifiedNauseaPercentage = 0
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["Purification levels"]
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#How many levels of purification are added after boiling in a kettle
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kettlePurificationLevels = 2
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["Fermentation levels"]
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#Purification level below which fermented liquids will grow bacteria and get less purified
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fermentationMoldingThreshold = 3
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#Decrement of purification levels if water isn't purified enough when fermenting
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fermentationMoldingHarshness = 2
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["Create compatibility"]
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#Purification levels gained by filtering water through a Sand Filter
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sandFilterFiltrationAmount = 1
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#Millibuckets of water filtered per game tick with a Sand Filter
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sandFilterMbPerTick = 10
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