[General] #How much faster is hydration depletion relative to hunger (1 means they will deplete at the same speed) thirstDepletionModifier = 1.2 #Whether hydration depletion in peaceful mode thirstDepletionInPeace = false #How much is hydration depletion in nether faster than overworld #Range: 1.0 ~ 5.0 netherThirstDeletionModifier = 3.0 #How much faster is hydration depletion when players with fire resistance(Range 0 to 100, 0 means not to depletion,100 means depletion like normal) #Range: 0 ~ 100 fireResistanceDehydration = 50 #Whether thirst depletes when player is nausea depletesWhenNausea = true #Whether players won't be able to sprint if their thirst bar is 3 droplets or less moveSlowWhenThirsty = true #Whether players can drink rain water DrinkRainWater = true #Whether foods labeled as drinks will restore hunger enableDrinksNutrition = true ["Drinking Mechanics"] #Stack size for water bottles waterBottleStacksize = 64 #Whether the player can't regenerate as fast when hydration isn't full (like hunger) dehydrationHaltsHealthRegen = true #Whether hydration depletes when the player's health is regenerating (like hunger) healthRegenDepletesHydration = true #Whether dehydration from regenerating health (if enabled above) should take into account temperature and humidity healthRegenDehydrationIsBiomeDependent = true #Whether players can drink by shift-right-clicking water with an empty hand. Attention: it needs to be enable on both server and client sides canDrinkByHand = false #How much the player is hydrated when drinking by hand handDrinkingHydration = 3 #How much the player thirst is quenched when drinking by hand handDrinkingQuenched = 2 #Whether extra hydration will convert to quenched ExtraHydrationConvertToQuenched = true [World] #Y level above which water has 1 more level of purification by default (i.e Mountains) mountainsY = 100 #Y level below which water has 1 more level of purification by default (i.e Caves) (for aquatic biomes, this number will be decreased by 32) cavesY = 48 #How many levels of purification does running water have compared to still water runningWaterPurificationAmount = 1 ["Purity-related Effects"] #Purity for drinks that normally have purity but for whatever reason don't have a value set defaultPurity = 2 #Whether player should gain hydration even if they recieved a purity-related debuff quenchThirstWhenDebuffed = true #% of getting poisoned after drinking dirty water dirtyPoisonPercentage = 30 #% of getting sick (hunger and nausea) after drinking dirty water dirtyNauseaPercentage = 100 #% of getting poisoned after drinking slightly dirty water slightlyDirtyPoisonPercentage = 10 #% of getting sick (hunger and nausea) after drinking slightly dirty water slightlyDirtyNauseaPercentage = 50 #% of getting poisoned after drinking acceptable water acceptablePoisonPercentage = 0 #% of getting sick (hunger and nausea) after drinking acceptable water acceptableNauseaPercentage = 5 #% of getting poisoned after drinking purified water purifiedPoisonPercentage = 0 #% of getting sick (hunger and nausea) after drinking purified water purifiedNauseaPercentage = 0 ["Purification levels"] #How many levels of purification are added after boiling in a kettle kettlePurificationLevels = 2 ["Fermentation levels"] #Purification level below which fermented liquids will grow bacteria and get less purified fermentationMoldingThreshold = 3 #Decrement of purification levels if water isn't purified enough when fermenting fermentationMoldingHarshness = 2 ["Create compatibility"] #Purification levels gained by filtering water through a Sand Filter sandFilterFiltrationAmount = 1 #Millibuckets of water filtered per game tick with a Sand Filter sandFilterMbPerTick = 10