40 lines
1.6 KiB
TOML
40 lines
1.6 KiB
TOML
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#TaCZ: DamageDisplay - Configuration
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[general]
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#Global enable switch for TaCZ damage display Mod
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isEnableTaCZDamageDisplay = false
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#Whether to replace the original damage display of TESMod
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#After enabling, the TES built-in damage display particle effect will not take effect on TaCZ's firearm weapons.
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isReplaceOriginalTESDamageDisplay = false
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#Whether to display particles of normal firearm damage (non-headshot damage)
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isNormalDamageDisplay = false
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#Whether to display the number of normal firearm damage (non-headshot damage)
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isNormalDamageNumberDisplay = true
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#Whether to use bold style for normal damage text
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isNormalDamageTextBoldStyle = false
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#Lifespan of normal damage display particles (in ticks)
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#Range: > 1
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NormalDamageParticleLifespan = 20
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#Color of normal damage display particles (in hexadecimal format, e.g., 'FFFFFF' for white)
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NormalDamageParticleColor = "FFFFFF"
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#Prefix for normal damage text
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NormalDamageTextPrefix = ""
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#Suffix for normal damage text
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NormalDamageTextSuffix = ""
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#Whether to display particles of headshot weapon damage
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isHeadshotDamageDisplay = true
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#Whether to display the number of headshot weapon damage
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isHeadshotDamageNumberDisplay = false
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#Whether to use bold style for headshot damage text
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isHeadshotDamageTextBoldStyle = true
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#Lifespan of headshot damage display particles (in ticks)
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#Range: > 1
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HeadshotDamageParticleLifespan = 20
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#Color of headshot damage display particles (in hexadecimal format, e.g., 'FFFF00' for yellow)
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HeadshotDamageParticleColor = "FFFF00"
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#Prefix for headshot damage text
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HeadshotDamageTextPrefix = "💥"
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#Suffix for headshot damage text
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HeadshotDamageTextSuffix = "Critical!!"
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