#TaCZ: DamageDisplay - Configuration [general] #Global enable switch for TaCZ damage display Mod isEnableTaCZDamageDisplay = false #Whether to replace the original damage display of TESMod #After enabling, the TES built-in damage display particle effect will not take effect on TaCZ's firearm weapons. isReplaceOriginalTESDamageDisplay = false #Whether to display particles of normal firearm damage (non-headshot damage) isNormalDamageDisplay = false #Whether to display the number of normal firearm damage (non-headshot damage) isNormalDamageNumberDisplay = true #Whether to use bold style for normal damage text isNormalDamageTextBoldStyle = false #Lifespan of normal damage display particles (in ticks) #Range: > 1 NormalDamageParticleLifespan = 20 #Color of normal damage display particles (in hexadecimal format, e.g., 'FFFFFF' for white) NormalDamageParticleColor = "FFFFFF" #Prefix for normal damage text NormalDamageTextPrefix = "" #Suffix for normal damage text NormalDamageTextSuffix = "" #Whether to display particles of headshot weapon damage isHeadshotDamageDisplay = true #Whether to display the number of headshot weapon damage isHeadshotDamageNumberDisplay = false #Whether to use bold style for headshot damage text isHeadshotDamageTextBoldStyle = true #Lifespan of headshot damage display particles (in ticks) #Range: > 1 HeadshotDamageParticleLifespan = 20 #Color of headshot damage display particles (in hexadecimal format, e.g., 'FFFF00' for yellow) HeadshotDamageParticleColor = "FFFF00" #Prefix for headshot damage text HeadshotDamageTextPrefix = "💥" #Suffix for headshot damage text HeadshotDamageTextSuffix = "Critical!!"