125 lines
8.7 KiB
TOML
125 lines
8.7 KiB
TOML
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["Break My Fall Config"]
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#Settings for Water - All Water Features uses the Vanilla Water Tag
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["Break My Fall Config"."Water Settings"]
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#Required fall distance for entities to take fall damage in Water! Mod Default : 2.2
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#Range: 0.0 ~ 256.0
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"Water Fall Damage Required Fall Distance" = 2.2
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#How much fall damage entities will take in 1 block deep water! (Affects Fluids From #configurable_falls:water Tag) Value explanation : 1.0 = 100% Fall Damage, 0.0 = 0% Fall Damage, 0.5 = 50% Fall Damage, 0.7 = 70% Fall Damage which is the same as a 30% Fall Damage Reduction
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#Range: 0.0 ~ 1.0
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"1 Block Deep Water Fall Damage Percentage" = 1.0
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#How much fall damage entities will take in 2 block deep water! (Affects Fluids From #configurable_falls:water Tag) Value explanation : 1.0 = 100% Fall Damage, 0.0 = 0% Fall Damage, 0.5 = 50% Fall Damage, 0.7 = 70% Fall Damage which is the same as a 30% Fall Damage Reduction
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#Range: 0.0 ~ 1.0
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"2 Block Deep Water Fall Damage Percentages" = 0.5
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#How much fall damage entities will take in 3 block deep water! (Affects Fluids From #configurable_falls:water Tag) Value explanation : 1.0 = 100% Fall Damage, 0.0 = 0% Fall Damage, 0.5 = 50% Fall Damage, 0.7 = 70% Fall Damage which is the same as a 30% Fall Damage Reduction
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#Range: 0.0 ~ 1.0
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"3 Block Deep Water Fall Damage Percentages" = 0.0
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#How much fall damage entities will take in 4 block deep water! (Affects Fluids From #configurable_falls:water Tag) Value explanation : 1.0 = 100% Fall Damage, 0.0 = 0% Fall Damage, 0.5 = 50% Fall Damage, 0.7 = 70% Fall Damage which is the same as a 30% Fall Damage Reduction
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#Range: 0.0 ~ 1.0
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"4 Block Deep Water Fall Damage Percentages" = 0.0
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#How much fall damage entities will take in 5 block deep water and more! (Affects Fluids From #configurable_falls:water Tag) Value explanation : 1.0 = 100% Fall Damage, 0.0 = 0% Fall Damage, 0.5 = 50% Fall Damage, 0.7 = 70% Fall Damage which is the same as a 30% Fall Damage Reduction
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#Range: 0.0 ~ 1.0
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"5 Block Deep Water Fall Damage Percentages" = 0.0
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#Settings for Ice and Snow
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["Break My Fall Config"."Ice and Snow Settings"]
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#Should Ice Break When fallen on? Mod Default : true (Affects Blocks From #configurable_falls:ice Tag)
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"Ice Break On Fall" = true
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#Required Fall Distance for ice to break on fall if Ice Break On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Ice Break Fall Distance" = 2.2
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#Should Snow Break When fallen on? Mod Default : true (Affects Blocks From #configurable_falls:snow Tag)
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"Snow Break On Fall" = true
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#Required Fall Distance for Snow to break on fall if Snow Break On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Snow Break Fall Distance" = 2.2
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#Should Snow drop snowballs when broken by entities falling on it? Mod Default : false *Requires Snow Break On Fall to be set to true
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"Snow Drops Snowballs When Broken By Entities Falling On It" = false
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#Settings for Glass
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["Break My Fall Config"."Glass Settings"]
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#Should Glass Break When fallen on? Mod Default : true (Affects Blocks From #forge:glass Tag on Forge/NeoForge) (Affects Blocks from #c:glass_blocks Tag on Fabric)
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"Glass Break On Fall" = true
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#Should Tinted Glass drop when broken by entities falling on it? Mod Default : true *Requires Glass Break On Fall to be set to true *If any other mods adds glass drops, glass and stained glass will drop the drops added by that mod when its set to true
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"Tinted Glass Drops Tinted Glass When Broken By Entities Falling On It" = true
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#Required Fall Distance for glass to break on fall if Glass Break On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Glass Break Fall Distance" = 2.2
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#Should Glass Pane Break When fallen on? Mod Default : true (Affects Blocks From #forge:glass_panes Tag on Forge/NeoForge) (Affects Blocks from #c:glass_panes Tag on Fabric)
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"Glass Pane Break On Fall" = true
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#Required Fall Distance for glass pane to break on fall if Glass Pane Break On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Glass Pane Break Fall Distance" = 2.2
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#Settings for Grass
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["Break My Fall Config"."Grass Settings"]
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#Should Grass Break When fallen on? Mod Default : true (Affects Blocks From #configurable_falls:grass Tag)
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"Grass Break On Fall" = true
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#Required Fall Distance for Grass to break on fall if Grass Break On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Grass Break Fall Distance" = 2.2
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#Should Grass have a chance to drop seeds when broken by entities falling on it? Mod Default : true *Requires Grass Break On Fall to be set to true
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"Grass Has A Chance To Drop Seeds When Broken By Entities Falling On It" = true
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#Should Grass turn to dirt when fallen on by an entity? Mod Default : true (Affects Blocks From #configurable_falls:grass_blocks Tag)
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"Grass Turns To Dirt When Fallen On" = true
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#Required Fall Distance for Grass to turn to Dirt if Grass Turns To Dirt When Fallen On = true Mod Default : 2.9 Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Grass Turns To Dirt Fall Distance" = 2.9
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#Should Tall Grass Break When fallen on? Mod Default : true (Affects Blocks From #configurable_falls:tall_grass Tag)
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"Tall Grass Break On Fall" = true
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#Required Fall Distance for Tall Grass to break on fall if Tall Grass Break On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Tall Grass Break Fall Distance" = 2.9
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#Should Tall Grass have a chance to drop seeds when broken by entities falling on it? Mod Default : true *Requires Tall Grass Break On Fall to be set to true
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"Tall Grass Has A Chance To Drop Seeds When Broken By Entities Falling On It" = true
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#Settings for Leaves
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["Break My Fall Config"."Leaves Settings"]
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#Should Leaves Break When fallen on? Mod Default : false (Affects Blocks From #minecraft:leaves Tag)
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"Leaves Break On Fall" = false
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#Required Fall Distance for Leaves to break on fall if Leaves Break On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Leaves Break Fall Distance" = 2.2
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#Should Leaves drop apples, saplings & sticks when broken by entities falling on it? Mod Default : false *Requires Leaves Break On Fall to be set to true
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"Leaves Drops Apples and Saplings and Sticks When Broken By Entities Falling On It" = false
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#Settings for Flowers
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["Break My Fall Config"."Flowers Settings"]
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#Should Small flowers Break When fallen on? Mod Default : true (Affects Blocks From #minecraft:small_flowers Tag)
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"Small Flowers Break On Fall" = true
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#Required Fall Distance for Small Flowers to break on fall if Small Flowers Break On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Small Flowers Break Fall Distance" = 2.2
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#Should Small Flowers drop themselves when broken by entities falling on it? Mod Default : true *Requires Small Flowers Break On Fall to be set to true
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"Small Flowers Drop Themselves When Broken By Fall" = true
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#Should Tall flowers Break When fallen on? Mod Default : true (Affects Blocks From #minecraft:tall_flowers Tag)
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"Tall Flowers Break On Fall" = true
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#Required Fall Distance for Tall Flowers to break on fall if Tall Flowers Break On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Tall Flowers Break Fall Distance" = 2.2
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#Should Tall Flowers drop themselves when broken by entities falling on it? Mod Default : true *Requires Tall Flowers Break On Fall to be set to true
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"Tall Flowers Drop Themselves When Broken By Fall" = true
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#Fall Damage Misc Settings
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["Break My Fall Config"."Misc Settings"]
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#Required Fall Distance for Blocks that have the #fragile tag to break on fall, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Blocks With #fragile Required Fall Distance For Block To Break" = 2.2
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#Should Blocks that have the #fragile tag drop their block drops Mod Default : true
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"Blocks With #fragile tag drop loot" = true
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#How much fall damage entities will take when they fall on Hay Bales. Vanilla : 0.2. 0.2 = 20% fall damage which is the same as a 80% fall damage reduction
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#Range: 0.0 ~ 1.0
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"Hay Bale Fall Damage Percentage" = 0.2
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#Should Melon Explode Into Melon Slices When fallen on? Mod Default : true (Affects Blocks From #configurable_falls:melon_blocks Tag)
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"Melon Explode Into Melon Slices On Fall" = true
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#Required Fall Distance for melon to explode on fall if Melon Explode Into Melon Slices On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Melon Explode Into Melon Slices Fall Distance" = 2.2
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#Should Suspicious Blocks Break When fallen on? Mod Default : true (Affects Blocks That Extend The BrushableBlock class)
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"Suspicious Blocks Break On Fall" = true
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#Required Fall Distance for Suspicious Blocks to break on fall if Suspicious Blocks Break On Fall = true, Jumping of 1 block = 2.1
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#Range: 0.0 ~ 256.0
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"Suspicious Blocks Break Fall Distance" = 2.2
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