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escape-from-funcraft-client/config/break-my-fall-common.toml
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2026-07-23 16:35:06 +05:00

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TOML

["Break My Fall Config"]
#Settings for Water - All Water Features uses the Vanilla Water Tag
["Break My Fall Config"."Water Settings"]
#Required fall distance for entities to take fall damage in Water! Mod Default : 2.2
#Range: 0.0 ~ 256.0
"Water Fall Damage Required Fall Distance" = 2.2
#How much fall damage entities will take in 1 block deep water! (Affects Fluids From #configurable_falls:water Tag) Value explanation : 1.0 = 100% Fall Damage, 0.0 = 0% Fall Damage, 0.5 = 50% Fall Damage, 0.7 = 70% Fall Damage which is the same as a 30% Fall Damage Reduction
#Range: 0.0 ~ 1.0
"1 Block Deep Water Fall Damage Percentage" = 1.0
#How much fall damage entities will take in 2 block deep water! (Affects Fluids From #configurable_falls:water Tag) Value explanation : 1.0 = 100% Fall Damage, 0.0 = 0% Fall Damage, 0.5 = 50% Fall Damage, 0.7 = 70% Fall Damage which is the same as a 30% Fall Damage Reduction
#Range: 0.0 ~ 1.0
"2 Block Deep Water Fall Damage Percentages" = 0.5
#How much fall damage entities will take in 3 block deep water! (Affects Fluids From #configurable_falls:water Tag) Value explanation : 1.0 = 100% Fall Damage, 0.0 = 0% Fall Damage, 0.5 = 50% Fall Damage, 0.7 = 70% Fall Damage which is the same as a 30% Fall Damage Reduction
#Range: 0.0 ~ 1.0
"3 Block Deep Water Fall Damage Percentages" = 0.0
#How much fall damage entities will take in 4 block deep water! (Affects Fluids From #configurable_falls:water Tag) Value explanation : 1.0 = 100% Fall Damage, 0.0 = 0% Fall Damage, 0.5 = 50% Fall Damage, 0.7 = 70% Fall Damage which is the same as a 30% Fall Damage Reduction
#Range: 0.0 ~ 1.0
"4 Block Deep Water Fall Damage Percentages" = 0.0
#How much fall damage entities will take in 5 block deep water and more! (Affects Fluids From #configurable_falls:water Tag) Value explanation : 1.0 = 100% Fall Damage, 0.0 = 0% Fall Damage, 0.5 = 50% Fall Damage, 0.7 = 70% Fall Damage which is the same as a 30% Fall Damage Reduction
#Range: 0.0 ~ 1.0
"5 Block Deep Water Fall Damage Percentages" = 0.0
#Settings for Ice and Snow
["Break My Fall Config"."Ice and Snow Settings"]
#Should Ice Break When fallen on? Mod Default : true (Affects Blocks From #configurable_falls:ice Tag)
"Ice Break On Fall" = true
#Required Fall Distance for ice to break on fall if Ice Break On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Ice Break Fall Distance" = 2.2
#Should Snow Break When fallen on? Mod Default : true (Affects Blocks From #configurable_falls:snow Tag)
"Snow Break On Fall" = true
#Required Fall Distance for Snow to break on fall if Snow Break On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Snow Break Fall Distance" = 2.2
#Should Snow drop snowballs when broken by entities falling on it? Mod Default : false *Requires Snow Break On Fall to be set to true
"Snow Drops Snowballs When Broken By Entities Falling On It" = false
#Settings for Glass
["Break My Fall Config"."Glass Settings"]
#Should Glass Break When fallen on? Mod Default : true (Affects Blocks From #forge:glass Tag on Forge/NeoForge) (Affects Blocks from #c:glass_blocks Tag on Fabric)
"Glass Break On Fall" = true
#Should Tinted Glass drop when broken by entities falling on it? Mod Default : true *Requires Glass Break On Fall to be set to true *If any other mods adds glass drops, glass and stained glass will drop the drops added by that mod when its set to true
"Tinted Glass Drops Tinted Glass When Broken By Entities Falling On It" = true
#Required Fall Distance for glass to break on fall if Glass Break On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Glass Break Fall Distance" = 2.2
#Should Glass Pane Break When fallen on? Mod Default : true (Affects Blocks From #forge:glass_panes Tag on Forge/NeoForge) (Affects Blocks from #c:glass_panes Tag on Fabric)
"Glass Pane Break On Fall" = true
#Required Fall Distance for glass pane to break on fall if Glass Pane Break On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Glass Pane Break Fall Distance" = 2.2
#Settings for Grass
["Break My Fall Config"."Grass Settings"]
#Should Grass Break When fallen on? Mod Default : true (Affects Blocks From #configurable_falls:grass Tag)
"Grass Break On Fall" = true
#Required Fall Distance for Grass to break on fall if Grass Break On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Grass Break Fall Distance" = 2.2
#Should Grass have a chance to drop seeds when broken by entities falling on it? Mod Default : true *Requires Grass Break On Fall to be set to true
"Grass Has A Chance To Drop Seeds When Broken By Entities Falling On It" = true
#Should Grass turn to dirt when fallen on by an entity? Mod Default : true (Affects Blocks From #configurable_falls:grass_blocks Tag)
"Grass Turns To Dirt When Fallen On" = true
#Required Fall Distance for Grass to turn to Dirt if Grass Turns To Dirt When Fallen On = true Mod Default : 2.9 Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Grass Turns To Dirt Fall Distance" = 2.9
#Should Tall Grass Break When fallen on? Mod Default : true (Affects Blocks From #configurable_falls:tall_grass Tag)
"Tall Grass Break On Fall" = true
#Required Fall Distance for Tall Grass to break on fall if Tall Grass Break On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Tall Grass Break Fall Distance" = 2.9
#Should Tall Grass have a chance to drop seeds when broken by entities falling on it? Mod Default : true *Requires Tall Grass Break On Fall to be set to true
"Tall Grass Has A Chance To Drop Seeds When Broken By Entities Falling On It" = true
#Settings for Leaves
["Break My Fall Config"."Leaves Settings"]
#Should Leaves Break When fallen on? Mod Default : false (Affects Blocks From #minecraft:leaves Tag)
"Leaves Break On Fall" = false
#Required Fall Distance for Leaves to break on fall if Leaves Break On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Leaves Break Fall Distance" = 2.2
#Should Leaves drop apples, saplings & sticks when broken by entities falling on it? Mod Default : false *Requires Leaves Break On Fall to be set to true
"Leaves Drops Apples and Saplings and Sticks When Broken By Entities Falling On It" = false
#Settings for Flowers
["Break My Fall Config"."Flowers Settings"]
#Should Small flowers Break When fallen on? Mod Default : true (Affects Blocks From #minecraft:small_flowers Tag)
"Small Flowers Break On Fall" = true
#Required Fall Distance for Small Flowers to break on fall if Small Flowers Break On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Small Flowers Break Fall Distance" = 2.2
#Should Small Flowers drop themselves when broken by entities falling on it? Mod Default : true *Requires Small Flowers Break On Fall to be set to true
"Small Flowers Drop Themselves When Broken By Fall" = true
#Should Tall flowers Break When fallen on? Mod Default : true (Affects Blocks From #minecraft:tall_flowers Tag)
"Tall Flowers Break On Fall" = true
#Required Fall Distance for Tall Flowers to break on fall if Tall Flowers Break On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Tall Flowers Break Fall Distance" = 2.2
#Should Tall Flowers drop themselves when broken by entities falling on it? Mod Default : true *Requires Tall Flowers Break On Fall to be set to true
"Tall Flowers Drop Themselves When Broken By Fall" = true
#Fall Damage Misc Settings
["Break My Fall Config"."Misc Settings"]
#Required Fall Distance for Blocks that have the #fragile tag to break on fall, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Blocks With #fragile Required Fall Distance For Block To Break" = 2.2
#Should Blocks that have the #fragile tag drop their block drops Mod Default : true
"Blocks With #fragile tag drop loot" = true
#How much fall damage entities will take when they fall on Hay Bales. Vanilla : 0.2. 0.2 = 20% fall damage which is the same as a 80% fall damage reduction
#Range: 0.0 ~ 1.0
"Hay Bale Fall Damage Percentage" = 0.2
#Should Melon Explode Into Melon Slices When fallen on? Mod Default : true (Affects Blocks From #configurable_falls:melon_blocks Tag)
"Melon Explode Into Melon Slices On Fall" = true
#Required Fall Distance for melon to explode on fall if Melon Explode Into Melon Slices On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Melon Explode Into Melon Slices Fall Distance" = 2.2
#Should Suspicious Blocks Break When fallen on? Mod Default : true (Affects Blocks That Extend The BrushableBlock class)
"Suspicious Blocks Break On Fall" = true
#Required Fall Distance for Suspicious Blocks to break on fall if Suspicious Blocks Break On Fall = true, Jumping of 1 block = 2.1
#Range: 0.0 ~ 256.0
"Suspicious Blocks Break Fall Distance" = 2.2