157 lines
5.6 KiB
Lua
157 lines
5.6 KiB
Lua
local M = {}
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-- Credit goes to Koei
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function M.shoot(api)
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if (api:getFireMode() == SEMI) then
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api:shootOnce(api:isShootingNeedConsumeAmmo())
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elseif (api:getFireMode() == BURST) then
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api:shootOnce(api:isShootingNeedConsumeAmmo())
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if (api:removeAmmoFromMagazine(1) == 1) then
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api:setAmmoInBarrel(true)
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end
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end
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end
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function M.start_bolt(api)
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-- Return true to start ticking, since there are nothing needed to be check
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return true
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end
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function M.tick_bolt(api)
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-- Get total bolt time from script parameter in gun data
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local params = api:getScriptParams()
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local total_bolt_time = params.bolt_time * 1000
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local bolt_feed_time = params.bolt_feed_time * 1000
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if (total_bolt_time == nil or bolt_feed_time == nil) then
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return false
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end
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local bolt_time = api:getBoltTime()
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if (bolt_time < bolt_feed_time) then
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-- Bolt time less than total means we need to keep ticking, return true
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return true
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else
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-- Bolt time greater than total means that the bullet
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-- needs to be put from the magazine into the barrel, and then return false to end ticking.
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if (not api:hasAmmoInBarrel()) then
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if (api:removeAmmoFromMagazine(1) ~= 0) then
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api:setAmmoInBarrel(true);
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end
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end
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return bolt_time < total_bolt_time
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end
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end
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function M.start_reload(api)
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-- Initialize cache that will be used in reload ticking
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local cache = {
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reloaded_count = 0,
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needed_count = api:getNeededAmmoAmount(),
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is_tactical = api:getReloadStateType() == TACTICAL_RELOAD_FEEDING,
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interrupted_time = -1,
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}
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api:cacheScriptData(cache)
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-- Return true to start ticking
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return true
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end
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local function getReloadTimingFromParam(param)
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-- Need to convert time from seconds to milliseconds
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local intro_empty = param.intro_empty * 1000
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local intro = param.intro * 1000
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local loop = param.loop * 1000
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local ending = param.ending * 1000
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local intro_empty_feed = param.intro_empty_feed * 1000
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local loop_feed = param.loop_feed * 1000
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-- Check if any timing is nil
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if (intro_empty == nil or intro == nil or loop == nil or ending == nil or intro_empty_feed == nil or loop_feed == nil) then
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return nil
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end
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return intro_empty, intro, loop, ending, intro_empty_feed, loop_feed
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end
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function M.tick_reload(api)
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-- Get all timings from script parameter in gun data
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local param = api:getScriptParams();
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local intro_empty, intro, loop, ending, intro_empty_feed, loop_feed = getReloadTimingFromParam(param)
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if (intro_empty == nil) then
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return NOT_RELOADING, -1
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end
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-- Get reload time (The time from the start of reloading to the current time) from api
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local reload_time = api:getReloadTime()
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-- Get cache from api, it will be used to count loaded ammo, mark reload interruptions, etc.
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local cache = api:getCachedScriptData()
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local interrupted_time = cache.interrupted_time
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-- Handle interrupting reload
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if (interrupted_time ~= -1) then
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local int_time = reload_time - interrupted_time
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if (int_time >= ending) then
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return NOT_RELOADING, -1
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else
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if (cache.is_tactical) then
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return TACTICAL_RELOAD_FINISHING, ending - int_time
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else
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return EMPTY_RELOAD_FINISHING, ending - int_time
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end
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end
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else
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-- if there is no ammo to consume, interrupt reloading
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if (not api:hasAmmoToConsume()) then
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interrupted_time = api:getReloadTime()
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end
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end
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-- Put an ammo into the barrel first
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local reloaded_count = cache.reloaded_count;
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if (reloaded_count == 0) then
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if (not cache.is_tactical) then
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if (reload_time > intro_empty_feed) then
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api:consumeAmmoFromPlayer(1)
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api:setAmmoInBarrel(true)
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reloaded_count = reloaded_count + 1
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end
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else
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reloaded_count = reloaded_count + 1
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end
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end
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-- Load the ammo into the magazine one by one
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if (reloaded_count > 0) then
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local base_time = (reloaded_count -1) * loop + loop_feed
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if (not cache.is_tactical) then
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base_time = base_time + intro_empty
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else
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base_time = base_time + intro
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end
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while (base_time < reload_time) do
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if (reloaded_count > cache.needed_count) then
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break
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end
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reloaded_count = reloaded_count + 1
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base_time = base_time + loop
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api:consumeAmmoFromPlayer(1)
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api:putAmmoInMagazine(1)
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end
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end
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-- Write back cache
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if (reloaded_count > cache.needed_count) then
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interrupted_time = api:getReloadTime() - loop_feed + loop
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end
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cache.interrupted_time = interrupted_time
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cache.reloaded_count = reloaded_count
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api:cacheScriptData(cache)
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-- return reloadstate
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local total_time = cache.needed_count * loop
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if (not cache.is_tactical) then
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total_time = total_time + intro_empty
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return EMPTY_RELOAD_FEEDING, total_time - reload_time
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else
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total_time = total_time + intro
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return TACTICAL_RELOAD_FEEDING, total_time - reload_time
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end
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end
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function M.interrupt_reload(api)
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local cache = api:getCachedScriptData()
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if (cache ~= nil and cache.interrupted_time == -1) then
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cache.interrupted_time = api:getReloadTime()
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end
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end
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return M |