Files
escape-from-funcraft-client/tacz/elitex_quality_guns/data/elitex/scripts/lee_logic.lua
T
2026-07-23 16:35:06 +05:00

220 lines
8.1 KiB
Lua

local M = {}
function M.shoot(api)
api:shootOnce(api:isShootingNeedConsumeAmmo())
if (api:getAttachment("MUZZLE") == "hamster:gas_tube") then
if (api:removeAmmoFromMagazine(1) ~= 0) then
api:setAmmoInBarrel(true);
end
return false
end
local cache = api:getCachedScriptData()
if (cache == nil) then
cache = {
shoot_mode = 0
}
end
if (api:getAimingProgress() == 0) then
cache.shoot_mode = 1
else
cache.shoot_mode = 0
end
api:cacheScriptData(cache)
end
function M.start_bolt(api)
-- Return true to start ticking, since there are nothing needed to be check
return true
end
function M.tick_bolt(api)
-- 调用缓存数据
local cache = api:getCachedScriptData()
-- 获取data中的数据
local total_bolt_time = api:getScriptParams().bolt_time * 1000
if (cache ~= nil) then
-- 如果当前是腰射状态,则赋值覆盖掉原来的拉栓时长数据
if (cache.shoot_mode ~= nil and cache.shoot_mode == 1) then
total_bolt_time = api:getScriptParams().rapid_bolt_time * 1000
end
end
if (total_bolt_time == nil) then
return false
end
if (api:getBoltTime() < total_bolt_time) then
return true
else
if (api:removeAmmoFromMagazine(1) ~= 0) then
api:setAmmoInBarrel(true);
end
return false
end
end
function M.start_reload(api)
-- Initialize cache that will be used in reload ticking
local cache = {
reloaded_count = 0,
needed_count = api:getNeededAmmoAmount(),
is_tactical = api:getReloadStateType() == TACTICAL_RELOAD_FEEDING,
interrupted_time = -1,
}
if(api:hasAmmoInBarrel() and api:getAttachment("MUZZLE") ~= "hamster:gas_tube")then
cache.needed_count = cache.needed_count - 1
end
api:cacheScriptData(cache)
-- Return true to start ticking
return true
end
local function getReloadTimingFromParam(param)
-- Need to convert time from seconds to milliseconds
local intro = param.intro * 1000
local intro_empty = param.intro_empty * 1000
local loop = param.loop * 1000
local ending = param.ending * 1000
local ending_empty_feed = param.ending_empty_feed * 1000
local clip_load = param.clip_load * 1000
local clip_load_feed = param.clip_load_feed * 1000
local loop_feed = param.loop_feed * 1000
local mag_feed = param.mag_feed * 1000
local mag = param.mag * 1000
local mag_empty = param.mag_empty * 1000
-- Check if any timing is nil
if (intro == nil or intro_empty == nil or loop == nil or ending == nil or ending_empty_feed == nil or clip_load == nil or clip_load_feed == nil or loop_feed == nil or mag_feed == nil or mag == nil or mag_empty == nil) then
return nil
end
return intro, intro_empty, loop, ending, ending_empty_feed, clip_load, clip_load_feed, loop_feed, mag_feed, mag, mag_empty
end
function M.tick_reload(api)
-- 获取所有装弹所需要的数据
local param = api:getScriptParams();
local intro, intro_empty, loop, ending, ending_empty_feed, clip_load, clip_load_feed, loop_feed, mag_feed, mag, mag_empty = getReloadTimingFromParam(param)
-- 获取从开始装弹到现在的时间,单位为毫秒
local reload_time = api:getReloadTime()
-- 调用在装弹开始时初始化写入的缓存数据
local cache = api:getCachedScriptData()
local interrupted_time = cache.interrupted_time
-- Handle interrupting reload
if (api:getAttachment("MUZZLE") == "hamster:gas_tube") then
if (not cache.is_tactical) then
if (reload_time < mag_feed) then
return TACTICAL_RELOAD_FEEDING, mag_feed - reload_time
elseif (reload_time >= mag_feed and reload_time < mag_empty) then
if (cache.needed_count > 0) then
api:putAmmoInMagazine(api:isReloadingNeedConsumeAmmo()
and api:consumeAmmoFromPlayer(cache.needed_count) or cache.needed_count)
cache.needed_count = 0
end
return TACTICAL_RELOAD_FINISHING, mag_empty - reload_time
else
return NOT_RELOADING, -1
end
else
if (reload_time < mag_feed) then
return EMPTY_RELOAD_FEEDING, mag_feed - reload_time
elseif (reload_time >= mag_feed and reload_time < mag) then
if (cache.needed_count > 0) then
api:putAmmoInMagazine(api:isReloadingNeedConsumeAmmo()
and api:consumeAmmoFromPlayer(cache.needed_count) or cache.needed_count)
cache.needed_count = 0
end
return EMPTY_RELOAD_FINISHING, mag - reload_time
else
return NOT_RELOADING, -1
end
end
end
if (cache.interrupted_time ~= -1) then
local int_time = reload_time - cache.interrupted_time
if (not cache.is_tactical) then
if (int_time > ending_empty_feed) then
if(not api:hasAmmoInBarrel()) then
if (api:removeAmmoFromMagazine(1) ~= 0) then
api:setAmmoInBarrel(true);
end
end
end
if(int_time >= ending) then
return NOT_RELOADING, -1
else
return EMPTY_RELOAD_FINISHING, ending - int_time
end
else
if(int_time >= ending) then
return NOT_RELOADING, -1
else
return TACTICAL_RELOAD_FINISHING, ending - int_time
end
end
else
if (not api:hasAmmoToConsume()) then
interrupted_time = api:getReloadTime()
end
end
local reloaded_count = cache.reloaded_count;
-- Load the ammo into the magazine one by one
if (reloaded_count >= 0) then
local base_time = reloaded_count * loop
if(reloaded_count >= 5) then
base_time = (math.floor(reloaded_count / 5) * clip_load) + (reloaded_count % 5) * loop
end
if (cache.needed_count - reloaded_count >= 5) then
base_time = base_time + clip_load_feed
else
base_time = base_time + loop_feed
end
if (not cache.is_tactical) then
base_time = base_time + intro_empty
else
base_time = base_time + intro
end
while (base_time < reload_time) do
if (reloaded_count > cache.needed_count) then
break
end
if (cache.needed_count - reloaded_count >= 5) then
reloaded_count = reloaded_count + 5
base_time = base_time + clip_load
api:putAmmoInMagazine(api:isReloadingNeedConsumeAmmo() and api:consumeAmmoFromPlayer(5) or 5)
else
reloaded_count = reloaded_count + 1
base_time = base_time + loop
api:consumeAmmoFromPlayer(1)
api:putAmmoInMagazine(1)
end
end
end
-- Write back cache
if (reloaded_count >= cache.needed_count) then
interrupted_time = api:getReloadTime() - loop_feed + loop
end
cache.interrupted_time = interrupted_time
cache.reloaded_count = reloaded_count
api:cacheScriptData(cache)
-- return reloadstate
local total_time = cache.needed_count * loop
if (not cache.is_tactical) then
total_time = total_time + intro
return EMPTY_RELOAD_FEEDING, total_time - reload_time
else
total_time = total_time + intro
return TACTICAL_RELOAD_FEEDING, total_time - reload_time
end
end
function M.interrupt_reload(api)
local cache = api:getCachedScriptData()
if (cache ~= nil and cache.interrupted_time == -1) then
cache.interrupted_time = api:getReloadTime()
end
end
return M