97 lines
2.1 KiB
JSON
97 lines
2.1 KiB
JSON
{
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"ammo": "daffas_arsenal:water",
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"ammo_amount": 50,
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"bolt": "open_bolt",
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"rpm": 1000,
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"bullet": {
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"life": 0.3,
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"bullet_amount": 2,
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"damage": 0.8,
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"tracer_count_interval": 0,
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"extra_damage": {
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"armor_ignore": 0.01,
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"head_shot_multiplier": 1.2,
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"damage_adjust": [
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{"distance": 0.5, "damage": 0.8},
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{"distance": "infinite", "damage": 0.8}
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]
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},
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"speed": 50,
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"gravity": 0.098,
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"knockback": 0.1,
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"friction": 0.025,
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"ignite": false,
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"pierce": 1
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},
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"weight": 5.5,
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"movement_speed": {
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"base": 0.0,
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"aim": -0.3,
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"reload": -0.3
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},
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"reload": {
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"type": "magazine",
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"feed": {
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"empty": 3.768795,
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"tactical": 3.768795
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},
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"cooldown": {
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"empty": 3.768795,
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"tactical": 3.768795
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}
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},
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"draw_time": 0.6,
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"put_away_time": 0.55,
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"aim_time": 0.15,
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"sprint_time": 0.2,
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"fire_mode": [
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"auto"
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],
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"burst_data": {
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"continuous_shoot": false,
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"count": 3,
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"bpm": 1500,
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"min_interval": 0.3
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},
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"melee": {
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// 枪械距离参数,用来延升近战攻击范围
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// 会与刺刀等配件的距离做加和
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"distance": 2,
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// 使用时的冷却时间
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"cooldown": 1,
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// 默认近战数据,会被配件的数据替换掉
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"default": {
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// 动画类型:没有枪托的为 melee_push,有枪托的为 melee_stock
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"animation_type": "melee_stock",
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// 刺刀距离参数,枪械里还有个刺刀攻击距离参数,两者做加和
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"distance": 2,
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// 刺刀范围角度
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"range_angle": 90,
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// 伤害值
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"damage": 9,
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// 击退效果
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"knockback": 0.85,
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// 前摇时长,单位:秒
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"prep": 0.1
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}
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},
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"recoil": {
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"pitch": [
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{"time": 0, "value": [-0.75, 2.25]},
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{"time": 0.3, "value": [0.3, 0.6]},
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{"time": 0.5, "value": [0, 0]}
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],
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"yaw": [
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{"time": 0.2, "value": [-10.35, 9]},
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{"time": 0.3, "value": [-0.6, 0.6]},
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{"time": 0.5, "value": [0, 0]}
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]
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},
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"inaccuracy": {
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"stand": 20,
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"move": 20,
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"sneak": 20,
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"lie": 20,
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"aim": 20
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}
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} |