Files
escape-from-funcraft-client/config/tacz_presence-client.toml
T
2026-07-23 16:35:06 +05:00

222 lines
5.7 KiB
TOML

[hud]
#Gun HUD style: TACZ_HUD (original), TACZ_P_HUD (custom immersive)
#Allowed Values: TACZ_HUD, TACZ_P_HUD
GunHudType = "TACZ_P_HUD"
[hud_alerts]
#Vertical offset for HUD alerts from center
#Range: -500 ~ 500
AlertYOffset = 60
#Scale of HUD alert text
#Range: 0.1 ~ 5.0
AlertScale = 1.2
#Show 'NO AMMO' alert
NoAmmoEnabled = true
#Color for 'NO AMMO' (Hex format: #RRGGBB)
NoAmmoColor = "#FF5555"
#Show 'RELOAD' alert
ReloadEnabled = true
#Color for 'RELOAD' (Hex format: #RRGGBB)
ReloadColor = "#FF5555"
#Show 'LOW AMMO' alert
LowAmmoEnabled = true
#Color for 'LOW AMMO' (Hex format: #RRGGBB)
LowAmmoColor = "#FFAA00"
[screen_shake]
#Camera shake intensity multiplier (0.0-5.0)
#Range: 0.0 ~ 5.0
ShakeMultiplier = 0.2
#Max camera shake intensity
#Range: 0.0 ~ 100.0
MaxShake = 15.0
[fire_blur]
#Enable radial blur on screen edges when firing
Enabled = true
#Overlay opacity (0.0-1.0)
#Range: 0.0 ~ 1.0
Opacity = 0.2
#Maximum blur intensity (0.1-1.0)
#Range: 0.1 ~ 1.0
MaxIntensity = 0.15
#How fast the blur fades after firing (1 = very slow, 10 = very fast)
#Range: 1 ~ 10
FadeSpeed = 4
[focus_overlay]
#Enable the focus overlay when aiming with a gun
Enabled = true
#Max opacity of the overlay (0.0-1.0)
#Range: 0.0 ~ 1.0
Opacity = 0.35
[suppression_blur]
#Enable radial blur during suppression
Enabled = true
#Blur opacity (0.0-1.0)
#Range: 0.0 ~ 1.0
Opacity = 0.1
#Maximum blur intensity (0.1-1.0)
#Range: 0.1 ~ 1.0
MaxIntensity = 0.15
#How fast the blur fades (1 = very slow, 10 = very fast)
#Range: 1 ~ 10
FadeSpeed = 3
[suppression]
#Enable suppression effects when bullets fly near you
Enabled = true
#Detection radius in blocks
#Range: 1.0 ~ 20.0
DetectionRadius = 5.0
#Intensity added per near-miss bullet
#Range: 0.01 ~ 1.0
IntensityPerBullet = 0.15
#Maximum suppression level
#Range: 0.1 ~ 1.0
MaxLevel = 0.45
#How fast suppression fades (1 = very slow, 10 = very fast)
#Range: 1 ~ 10
FadeSpeed = 4
#Enable camera shake from suppression
ShakeEnabled = true
#Maximum shake intensity in degrees
#Range: 0.0 ~ 2.0
ShakeMax = 0.35
#Suppression overlay opacity (0.0-1.0)
#Range: 0.0 ~ 1.0
OverlayOpacity = 0.65
#Allow your own bullets to suppress yourself (testing)
AllowSelfSuppression = false
[impact_overlay]
#Enable debris overlay when bullets hit nearby blocks
Enabled = true
#Default detection range in blocks
#Range: 0.5 ~ 20.0
DefaultRange = 1.0
#Default intensity: LOW, MEDIUM, or HARD
DefaultIntensity = "LOW"
#Default max overlay state (0-4)
#Range: 0 ~ 4
DefaultMaxState = 1
#Overlay opacity (0.0-1.0)
#Range: 0.0 ~ 1.0
Opacity = 0.8
#Per-ammo overrides: 'ammoId=range,intensity' (e.g. ["tacz:50bmg=4,HARD"])
AmmoOverrides = ["tacz:50bmg=4,HARD", "tacz:12g=4,MEDIUM"]
#Ammo blacklist (e.g. ["tacz:rocket"])
AmmoBlacklist = []
#Block-to-category mappings: 'blockId=category', '#tag=category', or 'regex:pattern=category'
BlockOverrides = []
[damage_overlay]
#Damage overlay mode: ALL, GUNS_ONLY, OFF
#Allowed Values: ALL, GUNS_ONLY, OFF
Mode = "ALL"
[hit_overlay]
#Hit overlay mode: ALL, GUNS_ONLY, OFF
#Allowed Values: ALL, GUNS_ONLY, OFF
Mode = "ALL"
#Hit overlay opacity (0.0-1.0)
#Range: 0.0 ~ 1.0
Opacity = 0.8
#How fast the hit overlay fades (1 = slow, 10 = fast)
#Range: 1 ~ 10
FadeSpeed = 5
[damage_indicator]
#Damage indicator mode: ALL, GUNS_ONLY, OFF
#Allowed Values: ALL, GUNS_ONLY, OFF
Mode = "ALL"
#Distance from crosshair (0.08-0.45)
#Range: 0.08 ~ 0.45
Radius = 0.3
#Base opacity (0.0-1.0)
#Range: 0.0 ~ 1.0
Opacity = 1.0
#Texture style: STYLE_1 (arc), STYLE_2 (gradient bar), STYLE_3 (chevron)
#Allowed Values: STYLE_1, STYLE_2, STYLE_3
Style = "STYLE_2"
[sounds]
#Enable standard hit sound
EnableHitSound = true
#Enable super hit sound (high damage)
EnableSuperHitSound = true
[muzzle_smoke]
#Enable muzzle smoke particles when firing
Enabled = true
#Initial velocity multiplier of muzzle smoke
#Range: 0.01 ~ 0.8
Speed = 0.14
[muzzle_smoke.smoke]
#Enable wispy extra smoke particles
Enabled = true
#Global visual scale of extra smoke
#Range: 0.05 ~ 4.0
Scale = 0.5
#Opacity of extra smoke (0.0-1.0)
#Range: 0.0 ~ 1.0
Opacity = 0.15
#Scale multiplier for pistols
#Range: 0.05 ~ 3.0
PistolScale = 0.5
#Scale multiplier for SMGs
#Range: 0.05 ~ 3.0
SmgScale = 0.72
#Scale multiplier for rifles
#Range: 0.05 ~ 3.0
RifleScale = 1.0
#Scale multiplier for shotguns
#Range: 0.05 ~ 3.0
ShotgunScale = 1.3
#Scale multiplier for snipers
#Range: 0.05 ~ 3.0
SniperScale = 3.0
#Scale multiplier for machine guns
#Range: 0.05 ~ 3.0
MgScale = 1.15
#Force heavy smoke style per ammo: 'tacz:ammo_id[,opacity|DEFAULT]'
ammo_heavy_smoke = []
#Force heavy smoke style per gun (takes priority over ammo): 'tacz:gun_id[,opacity|DEFAULT]'
gun_heavy_smoke = ["tacz:springfield1873,DEFAULT"]
[muzzle_smoke.dense_smoke]
#Experimental feature. Enable dense smoke by default
Enabled = false
#Global visual scale of dense muzzle smoke
#Range: 0.05 ~ 20.0
Scale = 0.2
#Opacity of dense smoke (0.0-1.0)
#Range: 0.0 ~ 1.0
Opacity = 0.8
#Scale multiplier for pistols
#Range: 0.05 ~ 20.0
PistolScale = 0.5
#Scale multiplier for SMGs
#Range: 0.05 ~ 20.0
SmgScale = 0.8
#Scale multiplier for rifles
#Range: 0.05 ~ 20.0
RifleScale = 1.0
#Scale multiplier for shotguns
#Range: 0.05 ~ 20.0
ShotgunScale = 1.0
#Scale multiplier for snipers
#Range: 0.05 ~ 20.0
SniperScale = 1.4
#Scale multiplier for machine guns
#Range: 0.05 ~ 20.0
MgScale = 0.7
#Force heavy dense style per ammo: 'tacz:ammo_id[,opacity|DEFAULT]'
ammo_heavy_smoke = ["tacz:50bmg,1.0"]
#Force heavy dense style per gun (takes priority over ammo): 'tacz:gun_id[,opacity|DEFAULT]'
gun_heavy_smoke = ["tacz:springfield1873,1.0"]