47 lines
1.5 KiB
TOML
47 lines
1.5 KiB
TOML
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[worldevents]
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#是否启用全局空投事件
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enable = true
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#每次空投的时间间隔
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gap = 10.0
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#空投的最大等级(需要和对应空投文件的数量一致)
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maxlevel = 5.0
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#全局空投是否需要密码解锁?
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enablelock = false
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#空投预计位置距离玩家的距离范围
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drift = "50,100"
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#可以触发空投的世界
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availableworld = "minecraft:overworld"
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#当输入密码错误时,受到的魔法伤害
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attemptpunishment = 2.0
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[chestevents]
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#空投是否会吸引敌人?
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enableenemies = true
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#敌人将会多快(分钟)找到空投?
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enemyarrivetime = 1.0
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#空投将多快(分钟)被窃取?
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airdropstolentime = 5.0
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#玩家至少距离空投多远时,空投会被窃取
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distance = 50.0
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enemylist = "minecraft:pillager,minecraft:zombie,minecraft:husk"
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[Performance]
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#是否强制加载空投路径区域?此法可以允许玩家在未加载的区块召唤空投,但是可能会破坏已有的常加载区域,服务器慎用。
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forceload = true
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#飞机起始飞行距离空投预计位置的距离,如果未开启强制加载,不允许超过(16*加载距离)。该参数范围[0,270}
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startposition = 262.0
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#飞机飞行的高度。范围[100,320]
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height = 200.0
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#下落的空投是否会破坏不完整方块
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incomplete_block_destruction = false
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[FlaregunEvents]
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#信号枪召唤武器空投的权重
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WeaponairdropWeight = 4.0
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#信号枪召唤医疗空投的权重
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MedicalairdropWeight = 4.0
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#信号枪召唤小型空投的权重
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SmallairdropWeight = 2.0
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