Files
2026-07-23 16:35:06 +05:00

73 lines
2.7 KiB
Lua

-- 脚本的位置是 "{命名空间}:{路径}",那么 require 的格式为 "{命名空间}_{路径}"
-- 注意!require 取得的内容不应该被修改,应仅调用
local default = require("tacz_default_state_machine")
local STATIC_TRACK_LINE = default.STATIC_TRACK_LINE
local GUN_KICK_TRACK_LINE = default.GUN_KICK_TRACK_LINE
local MAIN_TRACK = default.MAIN_TRACK
local main_track_states = default.main_track_states
-- main_track_states.idle 是我们要重写的状态。
local idle_state = setmetatable({}, {__index = main_track_states.idle})
local charge_state = {
can_charge = true
}
-- 常态检测(延迟扳机)
function idle_state.update(this, context)
if (context:isCharging()) then
if (charge_state.can_charge) then
context:trigger(this.INPUT_CHARING)
end
else
charge_state.can_charge = true
end
end
-- 重写 idle 状态的 transition 函数,将输入 INPUT_CHARING 重定向到新定义的 charge_state 状态
function idle_state.transition(this, context, input)
-- 进入延迟扳机状态
if (input == this.INPUT_CHARING) then
context:runAnimation("charge_in", context:getTrack(STATIC_TRACK_LINE, MAIN_TRACK), false, PLAY_ONCE_HOLD, 0)
return this.main_track_states.charge
end
return main_track_states.idle.transition(this, context, input)
end
-- 进入延迟扳机状态
function charge_state.update(this, context)
if (not context:isCharging()) then
charge_state.can_charge = true
context:trigger(this.INPUT_CHARING_EXIT)
end
end
-- 离开延迟扳机状态
function charge_state.transition(this, context, input)
if (input == INPUT_SHOOT) then
context:stopAnimation(context:getTrack(STATIC_TRACK_LINE, MAIN_TRACK))
charge_state.can_charge = false
return this.main_track_states.idle
end
if (input == this.INPUT_CHARING_EXIT) then
context:runAnimation("charge_out", context:getTrack(STATIC_TRACK_LINE, MAIN_TRACK), false, PLAY_ONCE_STOP, 0.3)
return this.main_track_states.idle
end
end
-- 用元表的方式继承默认状态机的属性
local M = setmetatable({
main_track_states = setmetatable({
idle = idle_state,
charge = charge_state
}, {__index = main_track_states}),
INPUT_RELOAD_RETREAT = "reload_retreat",
INPUT_CHARING = "input_charging",
INPUT_CHARING_EXIT = "input_charging_exit"
}, {__index = default})
-- 先调用父级状态机的初始化函数,然后进行自己的初始化
function M:initialize(context)
default.initialize(self, context)
self.main_track_states.charge.can_charge = true
end
-- 导出状态机
return M