[gun_overrides] #Override which magazine family a gun uses, or exclude a gun from the magazine system. # #Format: # "modid:gun_id = family_id" — force the gun into a specific magazine family. # "modid:gun_id = none" — exclude the gun (uses TaCZ default ammo behaviour). # #Example: "tacz:example_pistol = 9x19mm_17" #Example: "tacz:example_revolver = none" # #Family IDs are printed to the log on startup/datapack reload #(search for 'Discovered magazine family'). #Changes take effect after F3+T. entries = ["daffas_arsenal:ak47 = none", "daffas_arsenal:aksopmod = none", "daffas_arsenal:apacoba9 = none", "daffas_arsenal:apacoba9_sup = none", "daffas_arsenal:g36 = none", "daffas_arsenal:g36c = none", "daffas_arsenal:g36c_commando = none", "daffas_arsenal:gerosa = none", "daffas_arsenal:harpa9 = none", "daffas_arsenal:hk416 = none", "daffas_arsenal:hk416_sup = none", "daffas_arsenal:hk417 = none", "daffas_arsenal:hk45 = none", "daffas_arsenal:hk45_sup = none", "daffas_arsenal:m79 = none", "daffas_arsenal:m79sohrt = none", "daffas_arsenal:makten_single = none", "daffas_arsenal:makten_single_taktis = none", "daffas_arsenal:migraine3 = none", "daffas_arsenal:mp5k = none", "daffas_arsenal:p99_hak = none", "daffas_arsenal:p99_nohak = none", "daffas_arsenal:samula3 = none", "daffas_arsenal:sg550 = none", "daffas_arsenal:sg552 = none", "daffas_arsenal:sgputer = none", "daffas_arsenal:sgputer2 = none", "daffas_arsenal:sl8 = none", "daffas_arsenal:southeastmomssecretweapon = none", "daffas_arsenal:southeastmomssecretweapon2 = none", "daffas_arsenal:southeastmomssecretweapon3 = none", "daffas_arsenal:spasi15 = none", "daffas_arsenal:ss1_v2 = none", "daffas_arsenal:ss1_v5 = none", "daffas_arsenal:ss1_v5g = none", "daffas_arsenal:ssg69 = none", "daffas_arsenal:ssg69s = none", "daffas_arsenal:taurus = none", "daffas_arsenal:taurus2 = none", "daffas_arsenal:uji = none", "daffas_arsenal:wawan2000 = none", "daffas_arsenal:wawan20002 = none"] [isolated_guns] #Guns listed here generate their OWN private magazine family instead of sharing #with other guns of the same ammo type and capacity. #Their magazine item will use that gun's own 3D model for rendering. # #Format: ["modid:gun_name", "modid:gun_name2", ...] #Example: ["tacz:vector45", "tacz:m1911"] # #Changes take effect after F3+T. guns = []