#Whether turrets need ammo consumeAmmo = true #Turret detection and engagement range in blocks #Range: 8 ~ 128 turretRange = 64 #Initial health for new turrets. Will not affect existing turrets #Range: 10 ~ 1000 turretHealth = 200 #If false, turrets will be immune to damage turretsTakeDamage = true #If true, turrets target all living entities (except players, turrets, and the owner). If false, turrets only target vanilla monsters and entities in the tacz_turrets:turret_targets entity type tag. targetAllMobs = false #Logs turret shoot results when enabled. Only use for debugging purposes logTurretShootResults = false