enableRadiation = true enableChunkRads = true usePrismSystem = false worldRadEffects = true worldRadEffectsThreshold = 500.0 worldRadEffectsBlockChecks = 10 worldRadEffectsMaxScaling = 4.0 worldRadEffectsMaxDepth = 5 enableRadFogEffect = true radFogThreshold = 50.0 radFogChance = 10 maxPlayerRad = 1000.0 radDecay = 0.01 radDamage = 0.05 radDamageThreshold = 200.0 radSickness = 300 radWater = 500 radConfusion = 700 radBlindness = 900 enableRadiationPixelEffect = true radiationPixelEffectThreshold = 0.3 radiationPixelMaxIntensityRad = 100.0 radiationPixelEffectMaxDots = 250 radiationPixelEffectGreenChance = 0.5 radiationPixelMinLifetime = 5 radiationPixelMaxLifetime = 20 enableObstructionHighlight = true obstructionHighlightAlpha = 20 obstructionHighlightDuration = 2 maxRad = 100000.0 radChunkDecay = 0.1 radChunkSpreadFactor = 0.2 radSpreadThreshold = 0.01 minRadDecayAmount = 0.01 radSourceInfluenceFactor = 0.08 radRandomizationFactor = 1.0 enableDebugRender = true debugRenderInSurvival = false debugRenderTextSize = 0.2 debugRenderDistance = 4 enableDebugLogging = false