# #Forces vanilla rendering in first person view while not #holding a 'combat preferred' item (for non-combat motions). # #Default: true filter_animation_first_person = true # #If enabled the player cannot manually switch to vanilla mode while holding a #'combat preferred' item or to combat mode while not holding a 'combat preferred' item. #This option has no effect if the 'canSwitchPlayerMode' gamerule is disabled. # #Default: true enforce_mode = true # #If enabled the player will automatically switch to epic fight mode when switching to #a 'combat preferred' item and back to vanilla mode when switching to any other item. #This option has no effect if the 'canSwitchPlayerMode' gamerule is disabled. # #Default: true autoswitch_mode = true