["physical alienation/modid:name"] #for item:The probability is 1/100 use_to_increase_the_degree_of_organic_alienation = "placeholder" #for item:The probability is 1/20 use_to_decrease_the_degree_of_organic_alienation = "placeholder" #for entity:The probability is 1/50 hurt_to_increase_the_degree_of_organic_alienation = "placeholder" ["health system"] #Is the health system enabled health_enabled = true #Is the moisture content enabled moisture_enabled = true #The larger the value, the slower the nutrient value drops "Nutrient value drop rate" = 10.0 [perception] #Valid value:sustain,key Perception = "sustain" [disease] "Infection of the Upper Respiratory Tract" = true Septicemia = true Tetanus = true AIDS = true Crismon = true Sybok = true "Foreign Body Infection" = true PTSD = true Endersion = true "Bone dislocation" = true [ptsd] #How many times after death triggers PTSD. value:0~40 trigger_value = 20.0