[hud] #Gun HUD style: TACZ_HUD (original), TACZ_P_HUD (custom immersive) #Allowed Values: TACZ_HUD, TACZ_P_HUD GunHudType = "TACZ_P_HUD" [hud_alerts] #Vertical offset for HUD alerts from center #Range: -500 ~ 500 AlertYOffset = 60 #Scale of HUD alert text #Range: 0.1 ~ 5.0 AlertScale = 1.2 #Show 'NO AMMO' alert NoAmmoEnabled = true #Color for 'NO AMMO' (Hex format: #RRGGBB) NoAmmoColor = "#FF5555" #Show 'RELOAD' alert ReloadEnabled = true #Color for 'RELOAD' (Hex format: #RRGGBB) ReloadColor = "#FF5555" #Show 'LOW AMMO' alert LowAmmoEnabled = true #Color for 'LOW AMMO' (Hex format: #RRGGBB) LowAmmoColor = "#FFAA00" [screen_shake] #Camera shake intensity multiplier (0.0-5.0) #Range: 0.0 ~ 5.0 ShakeMultiplier = 0.2 #Max camera shake intensity #Range: 0.0 ~ 100.0 MaxShake = 15.0 [fire_blur] #Enable radial blur on screen edges when firing Enabled = true #Overlay opacity (0.0-1.0) #Range: 0.0 ~ 1.0 Opacity = 0.2 #Maximum blur intensity (0.1-1.0) #Range: 0.1 ~ 1.0 MaxIntensity = 0.15 #How fast the blur fades after firing (1 = very slow, 10 = very fast) #Range: 1 ~ 10 FadeSpeed = 4 [focus_overlay] #Enable the focus overlay when aiming with a gun Enabled = true #Max opacity of the overlay (0.0-1.0) #Range: 0.0 ~ 1.0 Opacity = 0.35 [suppression_blur] #Enable radial blur during suppression Enabled = true #Blur opacity (0.0-1.0) #Range: 0.0 ~ 1.0 Opacity = 0.1 #Maximum blur intensity (0.1-1.0) #Range: 0.1 ~ 1.0 MaxIntensity = 0.15 #How fast the blur fades (1 = very slow, 10 = very fast) #Range: 1 ~ 10 FadeSpeed = 3 [suppression] #Enable suppression effects when bullets fly near you Enabled = true #Detection radius in blocks #Range: 1.0 ~ 20.0 DetectionRadius = 5.0 #Intensity added per near-miss bullet #Range: 0.01 ~ 1.0 IntensityPerBullet = 0.15 #Maximum suppression level #Range: 0.1 ~ 1.0 MaxLevel = 0.45 #How fast suppression fades (1 = very slow, 10 = very fast) #Range: 1 ~ 10 FadeSpeed = 4 #Enable camera shake from suppression ShakeEnabled = true #Maximum shake intensity in degrees #Range: 0.0 ~ 2.0 ShakeMax = 0.35 #Suppression overlay opacity (0.0-1.0) #Range: 0.0 ~ 1.0 OverlayOpacity = 0.65 #Allow your own bullets to suppress yourself (testing) AllowSelfSuppression = false [impact_overlay] #Enable debris overlay when bullets hit nearby blocks Enabled = true #Default detection range in blocks #Range: 0.5 ~ 20.0 DefaultRange = 1.0 #Default intensity: LOW, MEDIUM, or HARD DefaultIntensity = "LOW" #Default max overlay state (0-4) #Range: 0 ~ 4 DefaultMaxState = 1 #Overlay opacity (0.0-1.0) #Range: 0.0 ~ 1.0 Opacity = 0.8 #Per-ammo overrides: 'ammoId=range,intensity' (e.g. ["tacz:50bmg=4,HARD"]) AmmoOverrides = ["tacz:50bmg=4,HARD", "tacz:12g=4,MEDIUM"] #Ammo blacklist (e.g. ["tacz:rocket"]) AmmoBlacklist = [] #Block-to-category mappings: 'blockId=category', '#tag=category', or 'regex:pattern=category' BlockOverrides = [] [damage_overlay] #Damage overlay mode: ALL, GUNS_ONLY, OFF #Allowed Values: ALL, GUNS_ONLY, OFF Mode = "ALL" [hit_overlay] #Hit overlay mode: ALL, GUNS_ONLY, OFF #Allowed Values: ALL, GUNS_ONLY, OFF Mode = "ALL" #Hit overlay opacity (0.0-1.0) #Range: 0.0 ~ 1.0 Opacity = 0.8 #How fast the hit overlay fades (1 = slow, 10 = fast) #Range: 1 ~ 10 FadeSpeed = 5 [damage_indicator] #Damage indicator mode: ALL, GUNS_ONLY, OFF #Allowed Values: ALL, GUNS_ONLY, OFF Mode = "ALL" #Distance from crosshair (0.08-0.45) #Range: 0.08 ~ 0.45 Radius = 0.3 #Base opacity (0.0-1.0) #Range: 0.0 ~ 1.0 Opacity = 1.0 #Texture style: STYLE_1 (arc), STYLE_2 (gradient bar), STYLE_3 (chevron) #Allowed Values: STYLE_1, STYLE_2, STYLE_3 Style = "STYLE_2" [sounds] #Enable standard hit sound EnableHitSound = true #Enable super hit sound (high damage) EnableSuperHitSound = true [muzzle_smoke] #Enable muzzle smoke particles when firing Enabled = true #Initial velocity multiplier of muzzle smoke #Range: 0.01 ~ 0.8 Speed = 0.14 [muzzle_smoke.smoke] #Enable wispy extra smoke particles Enabled = true #Global visual scale of extra smoke #Range: 0.05 ~ 4.0 Scale = 0.5 #Opacity of extra smoke (0.0-1.0) #Range: 0.0 ~ 1.0 Opacity = 0.15 #Scale multiplier for pistols #Range: 0.05 ~ 3.0 PistolScale = 0.5 #Scale multiplier for SMGs #Range: 0.05 ~ 3.0 SmgScale = 0.72 #Scale multiplier for rifles #Range: 0.05 ~ 3.0 RifleScale = 1.0 #Scale multiplier for shotguns #Range: 0.05 ~ 3.0 ShotgunScale = 1.3 #Scale multiplier for snipers #Range: 0.05 ~ 3.0 SniperScale = 3.0 #Scale multiplier for machine guns #Range: 0.05 ~ 3.0 MgScale = 1.15 #Force heavy smoke style per ammo: 'tacz:ammo_id[,opacity|DEFAULT]' ammo_heavy_smoke = [] #Force heavy smoke style per gun (takes priority over ammo): 'tacz:gun_id[,opacity|DEFAULT]' gun_heavy_smoke = ["tacz:springfield1873,DEFAULT"] [muzzle_smoke.dense_smoke] #Experimental feature. Enable dense smoke by default Enabled = false #Global visual scale of dense muzzle smoke #Range: 0.05 ~ 20.0 Scale = 0.2 #Opacity of dense smoke (0.0-1.0) #Range: 0.0 ~ 1.0 Opacity = 0.8 #Scale multiplier for pistols #Range: 0.05 ~ 20.0 PistolScale = 0.5 #Scale multiplier for SMGs #Range: 0.05 ~ 20.0 SmgScale = 0.8 #Scale multiplier for rifles #Range: 0.05 ~ 20.0 RifleScale = 1.0 #Scale multiplier for shotguns #Range: 0.05 ~ 20.0 ShotgunScale = 1.0 #Scale multiplier for snipers #Range: 0.05 ~ 20.0 SniperScale = 1.4 #Scale multiplier for machine guns #Range: 0.05 ~ 20.0 MgScale = 0.7 #Force heavy dense style per ammo: 'tacz:ammo_id[,opacity|DEFAULT]' ammo_heavy_smoke = ["tacz:50bmg,1.0"] #Force heavy dense style per gun (takes priority over ammo): 'tacz:gun_id[,opacity|DEFAULT]' gun_heavy_smoke = ["tacz:springfield1873,1.0"]