Escape from Funcraft: Beta 2 configs, mods, etc.

This commit is contained in:
BergaBruh
2026-07-23 16:35:06 +05:00
commit b218433c3c
27575 changed files with 24025424 additions and 0 deletions
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{
"weight": 12.0,
"movement_speed": {
"base": 0.0,
"aim": -0.25,
"reload": -0.1
},
"ammo": "tacz:338",
"ammo_amount": 5,
"extended_mag_ammo_amount": [
6,
7,
8
],
"bolt": "manual_action",
"rpm": 171,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 28,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.5,
"damage_adjust": [
{"distance": 100, "damage": 25.6},
{"distance": "infinite", "damage": 24}
]
},
"speed": 500,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.012,
"ignite": false,
"pierce": 3
},
"reload": {
"type": "magazine",
"feed": {
"empty": 5.017545,
"tactical": 4.05
},
"cooldown": {
"empty": 5.017545,
"tactical": 4.05
}
},
"draw_time": 0.5,
"put_away_time": 0.75,
"aim_time": 0.15,
"sprint_time": 0.25,
"bolt_action_time": 1,
"fire_mode": [
"semi"
],
"recoil": {
"pitch": [
{"time": 0, "value": [6.6, 6.6]},
{"time": 0.32, "value": [6.6, 6.6]},
{"time": 0.57, "value": [-1.5, -1.5]},
{"time": 0.82, "value": [0.75, 0.75]},
{"time": 1.17, "value": [0, 0]},
{"time": 1.47, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-3.6, 3]},
{"time": 0.57, "value": [0, 0]}
]
},
"hurt_bob_tweak_multiplier": 0.3,
"inaccuracy": {
"stand": 25,
"move": 65,
"sneak": 22.5,
"lie": 20,
"aim": 0.15
},
"allow_attachment_types": [
"extended_mag",
"scope",
"muzzle"
]
}
@@ -0,0 +1,156 @@
{
// 指定枪械弹药
"ammo": "lradd:545x39",
// 弹容
"ammo_amount": 30,
// 扩容弹夹弹药总数
"extended_mag_ammo_amount": [
45,
60,
95
],
// 枪栓类型:开膛待机(open_bolt)、闭膛待击(closed_bolt)、手动上膛(manual_action)
"bolt": "closed_bolt",
// 每分钟射出弹药量,最大不应超过 1200
"rpm": 600,
// 子弹实体属性
"bullet": {
// 寿命,单位秒
"life": 0.4,
// 用于霰弹,默认为 1,每发的伤害 / bullet_amount,每次射击扣除一发子弹
"bullet_amount": 1,
// 伤害
"damage": 3.4,
// 曳光弹间隔数量,没有此字段则不发射曳光弹
// 设置为 0 则是每发都是曳光弹
"tracer_count_interval": 0,
// 额外伤害的内容,为空则表示没有任何额外伤害计算内容
"extra_damage": {
// 护甲穿透率,默认为 0,也就是没有穿甲伤害
"armor_ignore": 0.0,
// 爆头伤害 x1.5
"head_shot_multiplier": 1.2,
// 距离-伤害分段常函数
"damage_adjust": [
{"distance": 30, "damage": 2.72},
{"distance": 55, "damage": 2.48},
{"distance": 85, "damage": 2.16},
{"distance": "infinite", "damage": 1.92}
]
},
// 速度 m/s
"speed": 300,
// 重力
"gravity": 0.15,
// 击退效果
"knockback": 0,
// 阻力
"friction": 0.02,
// 点燃目标
// "ignite": false,
"ignite": {
// 点燃实体
"entity": false,
// 点燃方块
"block": false
},
// 点燃时间,默认为 2 秒,仅用于实体
"ignite_entity_time": 2,
// 穿透数
"pierce": 1
},
// 换弹相关
"reload": {
// magazine 是弹匣供弹,manual 是手动供弹,fuel是类燃料罐供弹(消耗一个物品填满)
"type": "magazine",
// 弹匣供弹换弹时长(秒),到达此时间点,服务端就更新枪内子弹数量
"feed": {
// 空仓换弹
"empty": 4.1175,
// 战术换弹
"tactical": 3.24
},
// 弹匣供弹总时长(秒),到达此时间点,枪械才可以进行开火、检视等行为。
"cooldown": {
// 空仓换弹
"empty": 4.1175,
// 战术换弹
"tactical": 3.24
}
},
// 枪械抬起的动作时长,单位秒。
// 抬起动作完成后,枪械可以进行开火、检视等行为
"draw_time": 0.35,
// 收枪的动作时长,单位秒。
"put_away_time": 0.4,
// 瞄准时长,单位秒。
"aim_time": 0.15,
"sprint_time": 0.2,
// 拉栓上膛的时间,仅当枪栓类型为 manual_action 时有效
// "bolt_action_time": 0.9,
// 重量,枪械的总重将影响“移速属性”,默认-1.5%移动速度/kg,可在ServerConfig中调整
// 调整的属性会作为“百分比增加”类型(MULTIPLY_BASE)的属性修饰器添加至实体上
// 注意,移速属性并不能直接反应实际移速,此属性对实际移速的影响较为复杂,请自行查阅相关资料
"weight": 3.5,
// 额外移速修正,多种情况同时满足时,仅计算最后一个修正
// 对于其中的每个情况,最终的修正值是枪械和所有配件该情况下修正值的和
// 调整的属性将作为“最终乘算”类型(MULTIPLY_TOTAL)的属性修饰器添加至实体上
"movement_speed": {
// 默认修正
"base": 0.0,
// 瞄准时
"aim": -0.2,
// 换弹时
"reload": -0.15
},
// 开火模式
"fire_mode": [
// 全自动
"auto",
// 半自动
"semi"
],
"crawl_recoil_multiplier": 0.5,
// 后坐力
"recoil": {
"pitch": [
{"time": 0, "value": [1.65, 1.65]},
{"time": 0.25, "value": [1.65, 1.65]},
{"time": 0.45, "value": [-0.525, -0.525]},
{"time": 0.6, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-2.1, 1.5]},
{"time": 0.45, "value": [0, 0]}
]
},
// 受伤晃动幅度修改,乘数,1 为原版晃动程度,0 为完全不晃动,默认为 0.05
"hurt_bob_tweak_multiplier": 0.05,
// 不准确度
"inaccuracy": {
"stand": 3.5,
"move": 14.5,
"sneak": 2,
"lie": 2,
"aim": 0.5
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
// 会与刺刀等配件的冷却时间做加和
"cooldown": 0.7
},
// 开放的配件槽。未指定的槽位默认关闭。全部配件槽类型有:
// scope, stock, muzzle, grip, laser, extended_mag
"allow_attachment_types": [
"scope",
"stock",
"muzzle",
"grip",
"laser",
"extended_mag"
]
}
@@ -0,0 +1,145 @@
{
// 指定枪械弹药
"ammo": "lradd:545x39",
// 弹容
"ammo_amount": 30,
// 扩容弹夹弹药总数
"extended_mag_ammo_amount": [
40,
50,
60
],
// 枪栓类型:开膛待机(open_bolt)、闭膛待击(closed_bolt)、手动上膛(manual_action)
"bolt": "closed_bolt",
// 每分钟射出弹药量,最大不应超过 1200
"rpm": 740,
// 子弹实体属性
"bullet": {
// 寿命,单位秒
"life": 0.4,
// 用于霰弹,默认为 1,每发的伤害 / bullet_amount,每次射击扣除一发子弹
"bullet_amount": 1,
// 伤害
"damage": 2.72,
// 曳光弹间隔数量,没有此字段则不发射曳光弹
// 设置为 0 则是每发都是曳光弹
"tracer_count_interval": 0,
// 额外伤害的内容,为空则表示没有任何额外伤害计算内容
"extra_damage": {
// 护甲穿透率,默认为 0,也就是没有穿甲伤害
"armor_ignore": 0.0,
// 爆头伤害 x1.5
"head_shot_multiplier": 1.2,
// 距离-伤害分段常函数
"damage_adjust": [
{"distance": 30, "damage": 2.72},
{"distance": 55, "damage": 2.48},
{"distance": 85, "damage": 2.16},
{"distance": "infinite", "damage": 1.92}
]
},
// 速度 m/s
"speed": 300,
// 重力
"gravity": 0.0345,
// 击退效果
"knockback": 0,
// 阻力
"friction": 0.01,
// 点燃目标
"ignite": false,
// 点燃时间,默认为 2 秒,仅用于实体
"ignite_entity_time": 2,
// 穿透数
"pierce": 1
// 是否爆炸,没有此字段时为 false
//"explosion": {
// "radius": 5,
// "damage": 5,
// 爆炸导致的击退,默认为 false,需要服务器也开启爆炸击退才能使用
// "knockback": false
//}
},
// 换弹相关
"reload": {
// magazine 是弹匣供弹,manual 是手动供弹
"type": "magazine",
// 弹匣供弹换弹时长(秒),到达此时间点,服务端就更新枪内子弹数量
"feed": {
// 空仓换弹
"empty": 4.1175,
// 战术换弹
"tactical": 3.24
},
// 弹匣供弹总时长(秒),到达此时间点,枪械才可以进行开火、检视等行为。
"cooldown": {
// 空仓换弹
"empty": 4.1175,
// 战术换弹
"tactical": 3.24
}
},
// 枪械抬起的动作时长,单位秒。
// 抬起动作完成后,枪械可以进行开火、检视等行为
"draw_time": 0.35,
// 收枪的动作时长,单位秒。
"put_away_time": 0.4,
// 瞄准时长,单位秒。
"aim_time": 0.15,
"sprint_time": 0.2,
"weight": 4.2,
// 拉栓上膛的时间,仅当枪栓类型为 manual_action 时有效
// "bolt_action_time": 0.9,
// 开火模式
"fire_mode": [
// 全自动
"auto",
// 半自动
"semi"
],
// 多连续发数据,仅多连发会调用
"burst_data": {
// 是否连续射击
"continuous_shoot": true,
// 连发数
"count": 3,
// 组内连发的射速
"bpm": 900,
// 每组连发之间的时间间隔(上一组结束时间到下一组开始的时间间隔),单位秒
"min_interval": 0.3
},
// 后坐力
"recoil": {
"pitch": [
{"time": 0, "value": [1.71, 1.71]},
{"time": 0.25, "value": [1.71, 1.71]},
{"time": 0.45, "value": [-0.39, -0.39]},
{"time": 0.6, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-0.9, 0.9]},
{"time": 0.25, "value": [-0.9, 0.9]},
{"time": 0.45, "value": [0, 0]}
]
},
// 受伤晃动幅度修改,乘数,1 为原版晃动程度,0 为完全不晃动,默认为 0.05
"hurt_bob_tweak_multiplier": 0.05,
// 不准确度
"inaccuracy": {
"stand": 3.5,
"move": 14.5,
"sneak": 2,
"lie": 2,
"aim": 0.5
},
// 开放的配件槽。未指定的槽位默认关闭。全部配件槽类型有:
// scope, stock, muzzle, grip, laser, extended_mag
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"laser",
"extended_mag"
]
}
@@ -0,0 +1,145 @@
{
// 指定枪械弹药
"ammo": "lradd:545x39",
// 弹容
"ammo_amount": 30,
// 扩容弹夹弹药总数
"extended_mag_ammo_amount": [
40,
50,
60
],
// 枪栓类型:开膛待机(open_bolt)、闭膛待击(closed_bolt)、手动上膛(manual_action)
"bolt": "closed_bolt",
// 每分钟射出弹药量,最大不应超过 1200
"rpm": 740,
// 子弹实体属性
"bullet": {
// 寿命,单位秒
"life": 0.4,
// 用于霰弹,默认为 1,每发的伤害 / bullet_amount,每次射击扣除一发子弹
"bullet_amount": 1,
// 伤害
"damage": 2.72,
// 曳光弹间隔数量,没有此字段则不发射曳光弹
// 设置为 0 则是每发都是曳光弹
"tracer_count_interval": 0,
// 额外伤害的内容,为空则表示没有任何额外伤害计算内容
"extra_damage": {
// 护甲穿透率,默认为 0,也就是没有穿甲伤害
"armor_ignore": 0.0,
// 爆头伤害 x1.5
"head_shot_multiplier": 1.2,
// 距离-伤害分段常函数
"damage_adjust": [
{"distance": 30, "damage": 2.72},
{"distance": 55, "damage": 2.48},
{"distance": 85, "damage": 2.16},
{"distance": "infinite", "damage": 1.92}
]
},
// 速度 m/s
"speed": 300,
// 重力
"gravity": 0.0345,
// 击退效果
"knockback": 0,
// 阻力
"friction": 0.01,
// 点燃目标
"ignite": false,
// 点燃时间,默认为 2 秒,仅用于实体
"ignite_entity_time": 2,
// 穿透数
"pierce": 1
// 是否爆炸,没有此字段时为 false
//"explosion": {
// "radius": 5,
// "damage": 5,
// 爆炸导致的击退,默认为 false,需要服务器也开启爆炸击退才能使用
// "knockback": false
//}
},
// 换弹相关
"reload": {
// magazine 是弹匣供弹,manual 是手动供弹
"type": "magazine",
// 弹匣供弹换弹时长(秒),到达此时间点,服务端就更新枪内子弹数量
"feed": {
// 空仓换弹
"empty": 4.1175,
// 战术换弹
"tactical": 3.24
},
// 弹匣供弹总时长(秒),到达此时间点,枪械才可以进行开火、检视等行为。
"cooldown": {
// 空仓换弹
"empty": 4.1175,
// 战术换弹
"tactical": 3.24
}
},
// 枪械抬起的动作时长,单位秒。
// 抬起动作完成后,枪械可以进行开火、检视等行为
"draw_time": 0.35,
// 收枪的动作时长,单位秒。
"put_away_time": 0.4,
// 瞄准时长,单位秒。
"aim_time": 0.15,
"sprint_time": 0.2,
"weight": 4.2,
// 拉栓上膛的时间,仅当枪栓类型为 manual_action 时有效
// "bolt_action_time": 0.9,
// 开火模式
"fire_mode": [
// 全自动
"auto",
// 半自动
"semi"
],
// 多连续发数据,仅多连发会调用
"burst_data": {
// 是否连续射击
"continuous_shoot": true,
// 连发数
"count": 3,
// 组内连发的射速
"bpm": 900,
// 每组连发之间的时间间隔(上一组结束时间到下一组开始的时间间隔),单位秒
"min_interval": 0.3
},
// 后坐力
"recoil": {
"pitch": [
{"time": 0, "value": [1.71, 1.71]},
{"time": 0.25, "value": [1.71, 1.71]},
{"time": 0.45, "value": [-0.39, -0.39]},
{"time": 0.6, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-0.9, 0.9]},
{"time": 0.25, "value": [-0.9, 0.9]},
{"time": 0.45, "value": [0, 0]}
]
},
// 受伤晃动幅度修改,乘数,1 为原版晃动程度,0 为完全不晃动,默认为 0.05
"hurt_bob_tweak_multiplier": 0.05,
// 不准确度
"inaccuracy": {
"stand": 3.5,
"move": 14.5,
"sneak": 2,
"lie": 2,
"aim": 0.5
},
// 开放的配件槽。未指定的槽位默认关闭。全部配件槽类型有:
// scope, stock, muzzle, grip, laser, extended_mag
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"laser",
"extended_mag"
]
}
@@ -0,0 +1,99 @@
{
"weight": 8.0,
"movement_speed": {
"base": 0.0,
"aim": -0.15,
"reload": -0.1
},
"ammo": "tacz:762x39",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
45
],
"bolt": "closed_bolt",
"rpm": 600,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 3.04,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 35, "damage": 3.04},
{"distance": 65, "damage": 2.88},
{"distance": 90, "damage": 2.68},
{"distance": "infinite", "damage": 2.6}
]
},
"speed": 350,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"ignite_entity_time": 2,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 4.1175,
"tactical": 3.24
},
"cooldown": {
"empty": 4.1175,
"tactical": 3.24
}
},
"draw_time": 0.5,
"put_away_time": 0.4,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"auto",
"semi"
],
"burst_data": {
"continuous_shoot": true,
"count": 3,
"bpm": 900,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [3.6, 3.6]},
{"time": 0.2, "value": [3.6, 3.6]},
{"time": 0.45, "value": [0.45, 0.45]},
{"time": 0.8, "value": [1.35, 1.35]}
],
"yaw": [
{"time": 0, "value": [-2.7, 2.7]},
{"time": 0.2, "value": [0, 0.3]},
{"time": 0.45, "value": [-1.2, 0.9]}
]
},
"hurt_bob_tweak_multiplier": 0.05,
"inaccuracy": {
"stand": 3.5,
"move": 14.5,
"sneak": 2,
"lie": 2,
"aim": 0.5
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"builtin_attachments": {
"stock": "tacz:oem_stock_tactical"
},
"allow_attachment_types": [
"scope",
"stock",
"muzzle",
"extended_mag"
]
}
@@ -0,0 +1,99 @@
{
"weight": 8.0,
"movement_speed": {
"base": 0.0,
"aim": -0.15,
"reload": -0.1
},
"ammo": "tacz:762x39",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
45
],
"bolt": "closed_bolt",
"rpm": 600,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 3.04,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 35, "damage": 3.04},
{"distance": 65, "damage": 2.88},
{"distance": 90, "damage": 2.68},
{"distance": "infinite", "damage": 2.6}
]
},
"speed": 350,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"ignite_entity_time": 2,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 4.1175,
"tactical": 3.24
},
"cooldown": {
"empty": 4.1175,
"tactical": 3.24
}
},
"draw_time": 0.5,
"put_away_time": 0.4,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"auto",
"semi"
],
"burst_data": {
"continuous_shoot": true,
"count": 3,
"bpm": 900,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [3.6, 3.6]},
{"time": 0.2, "value": [3.6, 3.6]},
{"time": 0.45, "value": [0.45, 0.45]},
{"time": 0.8, "value": [1.35, 1.35]}
],
"yaw": [
{"time": 0, "value": [-2.7, 2.7]},
{"time": 0.2, "value": [0, 0.3]},
{"time": 0.45, "value": [-1.2, 0.9]}
]
},
"hurt_bob_tweak_multiplier": 0.05,
"inaccuracy": {
"stand": 3.5,
"move": 14.5,
"sneak": 2,
"lie": 2,
"aim": 0.5
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"builtin_attachments": {
"stock": "tacz:oem_stock_tactical"
},
"allow_attachment_types": [
"scope",
"stock",
"muzzle",
"extended_mag"
]
}
@@ -0,0 +1,94 @@
{
"weight": 6.0,
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.05
},
"ammo": "tacz:556x45",
"ammo_amount": 25,
"extended_mag_ammo_amount": [
28,
32,
35
],
"bolt": "open_bolt",
"rpm": 670,
"bullet": {
"life": 0.5,
"bullet_amount": 1,
"damage": 3.2,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.3,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 15, "damage": 3.2},
{"distance": 25, "damage": 3.12},
{"distance": 35, "damage": 3},
{"distance": 50, "damage": 2.8},
{"distance": 70, "damage": 2.56},
{"distance": "infinite", "damage": 2.2}
]
},
"speed": 400,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 5.085045,
"tactical": 3.24
},
"cooldown": {
"empty": 5.085045,
"tactical": 3.24
}
},
"draw_time": 0.5,
"put_away_time": 0.3,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"auto",
"semi"
],
"recoil": {
"pitch": [
{"time": 0, "value": [2.1, 2.1]},
{"time": 0.23, "value": [2.1, 2.1]},
{"time": 0.55, "value": [0.39, 0.39]},
{"time": 0.76, "value": [0.75, 0.75]}
],
"yaw": [
{"time": 0, "value": [-1.2, 1.2]},
{"time": 0.15, "value": [0, 0]},
{"time": 0.4, "value": [-0.3, 0.3]}
]
},
"inaccuracy": {
"stand": 4,
"move": 9,
"sneak": 3.5,
"lie": 3,
"aim": 1.5
},
"move_speed": {
"base": 0.85,
// 瞄准情况
"aim": 0.68
},
// 开放的配件槽。未指定的槽位默认关闭。全部配件槽类型有:
// scope, stock, muzzle, grip, laser, extended_mag
"allow_attachment_types": [
"scope",
"muzzle",
"grip",
"laser",
"extended_mag"
]
}
@@ -0,0 +1,87 @@
{
"weight": 7.0,
"hurt_bob_tweak_multiplier": 0.05,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.05
},
"ammo": "tacz:556x45",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
50
],
"bolt": "closed_bolt",
"rpm": 670,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.32,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 40, "damage": 2.32},
{"distance": 70, "damage": 2.16},
{"distance": 100, "damage": 1.92},
{"distance": "infinite", "damage": 1.8}
]
},
"speed": 350,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 4.4437545,
"tactical": 3.6000045
},
"cooldown": {
"empty": 4.4437545,
"tactical": 3.6000045
}
},
"draw_time": 0.43,
"put_away_time": 0.33,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"auto",
"semi"
],
"recoil": {
"pitch": [
{"time": 0, "value": [3.75, 3.75]},
{"time": 0.15, "value": [3.75, 3.75]},
{"time": 0.35, "value": [0.75, 0.75]},
{"time": 0.65, "value": [1.2, 1.2]}
],
"yaw": [
{"time": 0, "value": [-0.9, 0.9]},
{"time": 0.25, "value": [0, 0]},
{"time": 0.4, "value": [-0.3, 0.3]}
]
},
"inaccuracy": {
"stand": 4.5,
"move": 18,
"sneak": 4,
"lie": 3,
"aim": 1
},
"allow_attachment_types": [
"scope",
"muzzle",
"laser",
"extended_mag"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,87 @@
{
"weight": 7.0,
"hurt_bob_tweak_multiplier": 0.05,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.05
},
"ammo": "tacz:556x45",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
50
],
"bolt": "closed_bolt",
"rpm": 670,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.32,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 40, "damage": 2.32},
{"distance": 70, "damage": 2.16},
{"distance": 100, "damage": 1.92},
{"distance": "infinite", "damage": 1.8}
]
},
"speed": 350,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 4.4437545,
"tactical": 3.6000045
},
"cooldown": {
"empty": 4.4437545,
"tactical": 3.6000045
}
},
"draw_time": 0.43,
"put_away_time": 0.33,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"auto",
"semi"
],
"recoil": {
"pitch": [
{"time": 0, "value": [3.75, 3.75]},
{"time": 0.15, "value": [3.75, 3.75]},
{"time": 0.35, "value": [0.75, 0.75]},
{"time": 0.65, "value": [1.2, 1.2]}
],
"yaw": [
{"time": 0, "value": [-0.9, 0.9]},
{"time": 0.25, "value": [0, 0]},
{"time": 0.4, "value": [-0.3, 0.3]}
]
},
"inaccuracy": {
"stand": 4.5,
"move": 18,
"sneak": 4,
"lie": 3,
"aim": 1
},
"allow_attachment_types": [
"scope",
"muzzle",
"laser",
"extended_mag"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,80 @@
{
"weight": 7.0,
"movement_speed": {
"base": 0.0,
"aim": -0.15,
"reload": -0.05
},
"ammo": "tacz:12g",
"rpm": 120,
"bullet": {
"life": 0.4,
"bullet_amount": 10,
"damage": 17.6,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.5,
"damage_adjust": [
{"distance": 5, "damage": 17.6},
{"distance": 10, "damage": 14.4},
{"distance": 15, "damage": 9.6},
{"distance": "infinite", "damage": 8}
]
},
"speed": 120,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.012,
"ignite": false,
"pierce": 1
},
"ammo_amount": 2,
"bolt": "open_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 3.330045,
"tactical": 2.385045
},
"cooldown": {
"empty": 3.330045,
"tactical": 2.385045
}
},
"draw_time": 0.3,
"put_away_time": 0.3,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"semi",
"burst"
],
"burst_data": {
"continuous_shoot": false,
"count": 2,
"bpm": 600,
"min_interval": 1
},
"allow_attachment_types": [],
"recoil": {
"pitch": [
{"time": 0, "value": [9.75, 9.75]},
{"time": 0.25, "value": [9.75, 9.75]},
{"time": 0.6, "value": [0.75, 0.75]},
{"time": 0.9, "value": [1.35, 1.35]}
],
"yaw": [
{"time": 0, "value": [-9, 9]},
{"time": 0.3, "value": [0, 0]},
{"time": 0.6, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 5.72,
"move": 5.995,
"sneak": 5.5,
"lie": 5.5,
"aim": 5.39
}
}
@@ -0,0 +1,83 @@
{
"weight": 5.0,
"movement_speed": {
"base": 0.0,
"aim": -0.15,
"reload": -0.1
},
"ammo": "tacz:50ae",
"rpm": 300,
"bullet": {
"life": 0.5,
"bullet_amount": 1,
"damage": 4.24,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 20, "damage": 4.24},
{"distance": 35, "damage": 3.68},
{"distance": 55, "damage": 3.2},
{"distance": "infinite", "damage": 2.8}
]
},
"speed": 200,
"gravity": 0.15,
"knockback": 0.1,
"friction": 0.03,
"ignite": false,
"pierce": 1
},
"ammo_amount": 7,
"extended_mag_ammo_amount": [
9,
12,
15
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 3.284955,
"tactical": 2.744955
},
"cooldown": {
"empty": 3.284955,
"tactical": 2.744955
}
},
"draw_time": 0.3,
"put_away_time": 0.33,
"aim_time": 0.1,
"sprint_time": 0.2,
"fire_mode": [
"semi"
],
"allow_attachment_types": [
"scope",
"muzzle",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [3.45, 3.45]},
{"time": 0.4, "value": [3.45, 3.45]},
{"time": 0.65, "value": [0.3, 0.3]},
{"time": 0.85, "value": [0.675, 0.675]},
{"time": 1.1, "value": [0, 0]},
{"time": 1.2, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-1.5, 1.5]},
{"time": 0.3, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 2,
"move": 8,
"sneak": 2,
"lie": 2,
"aim": 0.5
}
}
@@ -0,0 +1,83 @@
{
"weight": 5.0,
"movement_speed": {
"base": 0.0,
"aim": -0.15,
"reload": -0.1
},
"ammo": "tacz:50ae",
"rpm": 300,
"bullet": {
"life": 0.5,
"bullet_amount": 1,
"damage": 4.24,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 20, "damage": 4.24},
{"distance": 35, "damage": 3.68},
{"distance": 55, "damage": 3.2},
{"distance": "infinite", "damage": 2.8}
]
},
"speed": 200,
"gravity": 0.15,
"knockback": 0.1,
"friction": 0.03,
"ignite": false,
"pierce": 1
},
"ammo_amount": 7,
"extended_mag_ammo_amount": [
9,
12,
15
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 3.284955,
"tactical": 2.744955
},
"cooldown": {
"empty": 3.284955,
"tactical": 2.744955
}
},
"draw_time": 0.3,
"put_away_time": 0.33,
"aim_time": 0.1,
"sprint_time": 0.2,
"fire_mode": [
"semi"
],
"allow_attachment_types": [
"scope",
"muzzle",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [3.45, 3.45]},
{"time": 0.4, "value": [3.45, 3.45]},
{"time": 0.65, "value": [0.3, 0.3]},
{"time": 0.85, "value": [0.675, 0.675]},
{"time": 1.1, "value": [0, 0]},
{"time": 1.2, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-1.5, 1.5]},
{"time": 0.3, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 2,
"move": 8,
"sneak": 2,
"lie": 2,
"aim": 0.5
}
}
@@ -0,0 +1,88 @@
{
"weight": 2.0,
"movement_speed": {
"base": 0.0,
"aim": -0.05,
"reload": -0.05
},
"ammo": "tacz:9mm",
"rpm": 460,
"bullet": {
"life": 0.5,
"bullet_amount": 1,
"damage": 2.16,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 10, "damage": 2.16},
{"distance": 18, "damage": 1.92},
{"distance": 25, "damage": 1.6},
{"distance": "infinite", "damage": 1.2}
]
},
"speed": 100,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.012,
"ignite": false,
"pierce": 1
},
"ammo_amount": 17,
"extended_mag_ammo_amount": [
20,
24,
30
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 3.0824955,
"tactical": 2.6099955
},
"cooldown": {
"empty": 3.0824955,
"tactical": 2.6099955
}
},
"draw_time": 0.3,
"put_away_time": 0.35,
"aim_time": 0.1,
"sprint_time": 0.15,
"fire_mode": [
"semi",
"burst"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 840,
"min_interval": 0.6
},
"allow_attachment_types": [
"scope",
"muzzle",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [2.25, 2.25]},
{"time": 0.15, "value": [2.25, 2.25]},
{"time": 0.25, "value": [0.525, 0.525]},
{"time": 0.4, "value": [0.465, 0.465]}
],
"yaw": [
{"time": 0, "value": [-1.2, 1.2]},
{"time": 0.3, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 2.5,
"move": 4,
"sneak": 2.5,
"lie": 2.5,
"aim": 1
}
}
@@ -0,0 +1,88 @@
{
"weight": 2.0,
"movement_speed": {
"base": 0.0,
"aim": -0.05,
"reload": -0.05
},
"ammo": "tacz:9mm",
"rpm": 460,
"bullet": {
"life": 0.5,
"bullet_amount": 1,
"damage": 2.16,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 10, "damage": 2.16},
{"distance": 18, "damage": 1.92},
{"distance": 25, "damage": 1.6},
{"distance": "infinite", "damage": 1.2}
]
},
"speed": 100,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.012,
"ignite": false,
"pierce": 1
},
"ammo_amount": 17,
"extended_mag_ammo_amount": [
20,
24,
30
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 3.0824955,
"tactical": 2.6099955
},
"cooldown": {
"empty": 3.0824955,
"tactical": 2.6099955
}
},
"draw_time": 0.3,
"put_away_time": 0.35,
"aim_time": 0.1,
"sprint_time": 0.15,
"fire_mode": [
"semi",
"burst"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 840,
"min_interval": 0.6
},
"allow_attachment_types": [
"scope",
"muzzle",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [2.25, 2.25]},
{"time": 0.15, "value": [2.25, 2.25]},
{"time": 0.25, "value": [0.525, 0.525]},
{"time": 0.4, "value": [0.465, 0.465]}
],
"yaw": [
{"time": 0, "value": [-1.2, 1.2]},
{"time": 0.3, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 2.5,
"move": 4,
"sneak": 2.5,
"lie": 2.5,
"aim": 1
}
}
@@ -0,0 +1,99 @@
{
"weight": 5.0,
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.05
},
"ammo": "tacz:556x45",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
42,
50
],
"bolt": "closed_bolt",
"rpm": 900,
"bullet": {
"life": 0.5,
"bullet_amount": 1,
"damage": 2.08,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 25, "damage": 2.08},
{"distance": 40, "damage": 1.84},
{"distance": 70, "damage": 1.52},
{"distance": "infinite", "damage": 1.4}
]
},
"speed": 300,
"gravity": 0.045,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.51,
"tactical": 3.105
},
"cooldown": {
"empty": 3.51,
"tactical": 3.105
}
},
"draw_time": 0.47,
"put_away_time": 0.53,
"aim_time": 0.15,
"sprint_time": 0.2,
"fire_mode": [
"auto",
"semi",
"burst"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 1080,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [3.3, 3.3]},
{"time": 0.15, "value": [3.3, 3.3]},
{"time": 0.45, "value": [0.45, 0.45]},
{"time": 0.7, "value": [0.75, 0.75]}
],
"yaw": [
{"time": 0, "value": [-2.4, 2.4]},
{"time": 0.15, "value": [0, 0]},
{"time": 0.45, "value": [-0.6, 0.6]}
]
},
"inaccuracy": {
"stand": 3,
"move": 7.5,
"sneak": 1.6500000000000001,
"lie": 1.5,
"aim": 0.75
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"laser",
"extended_mag"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,99 @@
{
"weight": 5.0,
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.05
},
"ammo": "tacz:556x45",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
42,
50
],
"bolt": "closed_bolt",
"rpm": 900,
"bullet": {
"life": 0.5,
"bullet_amount": 1,
"damage": 2.08,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 25, "damage": 2.08},
{"distance": 40, "damage": 1.84},
{"distance": 70, "damage": 1.52},
{"distance": "infinite", "damage": 1.4}
]
},
"speed": 300,
"gravity": 0.045,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.51,
"tactical": 3.105
},
"cooldown": {
"empty": 3.51,
"tactical": 3.105
}
},
"draw_time": 0.47,
"put_away_time": 0.53,
"aim_time": 0.15,
"sprint_time": 0.2,
"fire_mode": [
"auto",
"semi",
"burst"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 1080,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [3.3, 3.3]},
{"time": 0.15, "value": [3.3, 3.3]},
{"time": 0.45, "value": [0.45, 0.45]},
{"time": 0.7, "value": [0.75, 0.75]}
],
"yaw": [
{"time": 0, "value": [-2.4, 2.4]},
{"time": 0.15, "value": [0, 0]},
{"time": 0.45, "value": [-0.6, 0.6]}
]
},
"inaccuracy": {
"stand": 3,
"move": 7.5,
"sneak": 1.6500000000000001,
"lie": 1.5,
"aim": 0.75
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"laser",
"extended_mag"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,99 @@
{
"weight": 5.0,
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.05
},
"ammo": "tacz:556x45",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
42,
50
],
"bolt": "closed_bolt",
"rpm": 900,
"bullet": {
"life": 0.5,
"bullet_amount": 1,
"damage": 2.08,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 25, "damage": 2.08},
{"distance": 40, "damage": 1.84},
{"distance": 70, "damage": 1.52},
{"distance": "infinite", "damage": 1.4}
]
},
"speed": 300,
"gravity": 0.045,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.51,
"tactical": 3.105
},
"cooldown": {
"empty": 3.51,
"tactical": 3.105
}
},
"draw_time": 0.47,
"put_away_time": 0.53,
"aim_time": 0.15,
"sprint_time": 0.2,
"fire_mode": [
"auto",
"semi",
"burst"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 1080,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [3.3, 3.3]},
{"time": 0.15, "value": [3.3, 3.3]},
{"time": 0.45, "value": [0.45, 0.45]},
{"time": 0.7, "value": [0.75, 0.75]}
],
"yaw": [
{"time": 0, "value": [-2.4, 2.4]},
{"time": 0.15, "value": [0, 0]},
{"time": 0.45, "value": [-0.6, 0.6]}
]
},
"inaccuracy": {
"stand": 3,
"move": 7.5,
"sneak": 1.6500000000000001,
"lie": 1.5,
"aim": 0.75
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"laser",
"extended_mag"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,92 @@
{
"weight": 4.0,
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.05
},
"ammo": "tacz:9mm",
"rpm": 760,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.4,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 20, "damage": 2.4},
{"distance": 35, "damage": 2.16},
{"distance": 55, "damage": 1.84},
{"distance": "infinite", "damage": 1.6}
]
},
"speed": 200,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.012,
"ignite": false,
"pierce": 1
},
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
50
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 4.545045,
"tactical": 3.105
},
"cooldown": {
"empty": 4.545045,
"tactical": 3.105
}
},
"draw_time": 0.3,
"put_away_time": 0.35,
"sprint_time": 0.15,
"aim_time": 0.1,
"fire_mode": [
"auto",
"burst",
"semi"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 900,
"min_interval": 0.3
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [2.25, 2.25]},
{"time": 0.25, "value": [2.25, 2.25]},
{"time": 0.4, "value": [0.675, 0.675]},
{"time": 0.65, "value": [1.05, 1.05]}
],
"yaw": [
{"time": 0, "value": [-1.2, 1.8]},
{"time": 0.3, "value": [-1.2, 1.8]},
{"time": 0.5, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 3.5,
"move": 3.5,
"sneak": 1.5,
"lie": 1.5,
"aim": 0.75
}
}
@@ -0,0 +1,92 @@
{
"weight": 4.0,
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.05
},
"ammo": "tacz:9mm",
"rpm": 760,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.4,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 20, "damage": 2.4},
{"distance": 35, "damage": 2.16},
{"distance": 55, "damage": 1.84},
{"distance": "infinite", "damage": 1.6}
]
},
"speed": 200,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.012,
"ignite": false,
"pierce": 1
},
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
50
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 4.545045,
"tactical": 3.105
},
"cooldown": {
"empty": 4.545045,
"tactical": 3.105
}
},
"draw_time": 0.3,
"put_away_time": 0.35,
"sprint_time": 0.15,
"aim_time": 0.1,
"fire_mode": [
"auto",
"burst",
"semi"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 900,
"min_interval": 0.3
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [2.25, 2.25]},
{"time": 0.25, "value": [2.25, 2.25]},
{"time": 0.4, "value": [0.675, 0.675]},
{"time": 0.65, "value": [1.05, 1.05]}
],
"yaw": [
{"time": 0, "value": [-1.2, 1.8]},
{"time": 0.3, "value": [-1.2, 1.8]},
{"time": 0.5, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 3.5,
"move": 3.5,
"sneak": 1.5,
"lie": 1.5,
"aim": 0.75
}
}
@@ -0,0 +1,97 @@
{
"weight": 7.0,
"movement_speed": {
"base": 0.0,
"aim": -0.15,
"reload": -0.1
},
"ammo": "tacz:556x45",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
36,
45,
60
],
"bolt": "closed_bolt",
"rpm": 600,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.6,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 30, "damage": 2.6},
{"distance": 55, "damage": 2.32},
{"distance": 85, "damage": 2},
{"distance": "infinite", "damage": 1.8}
]
},
"speed": 350,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.015,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 4.185,
"tactical": 3.149955
},
"cooldown": {
"empty": 4.185,
"tactical": 3.149955
}
},
"draw_time": 0.43,
"put_away_time": 0.53,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"burst",
"semi"
],
"burst_data": {
"continuous_shoot": true,
"count": 3,
"bpm": 840,
"min_interval": 0.4
},
"recoil": {
"pitch": [
{"time": 0, "value": [2.1, 2.1]},
{"time": 0.15, "value": [2.1, 2.1]},
{"time": 0.4, "value": [0.3, 0.3]},
{"time": 0.65, "value": [0.6, 0.6]}
],
"yaw": [
{"time": 0, "value": [-1.2, 1.2]},
{"time": 0.15, "value": [0, 0]},
{"time": 0.35, "value": [-0.3, 0.3]}
]
},
"inaccuracy": {
"stand": 3,
"move": 11.5,
"sneak": 1.6500000000000001,
"lie": 1.5,
"aim": 0.75
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"allow_attachment_types": [
"muzzle",
"extended_mag",
"scope",
"grip",
"stock"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,97 @@
{
"weight": 6.0,
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.1
},
"ammo": "tacz:556x45",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
45
],
"bolt": "closed_bolt",
"rpm": 760,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.16,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 30, "damage": 2.16},
{"distance": 55, "damage": 1.96},
{"distance": 85, "damage": 1.68},
{"distance": "infinite", "damage": 1.4}
]
},
"speed": 300,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.600045,
"tactical": 3.195045
},
"cooldown": {
"empty": 3.600045,
"tactical": 3.195045
}
},
"draw_time": 0.3,
"put_away_time": 0.43,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"auto",
"semi"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 1200,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [2.7, 2.7]},
{"time": 0.2, "value": [2.7, 2.7]},
{"time": 0.4, "value": [0.375, 0.375]},
{"time": 0.7, "value": [0.9, 0.9]}
],
"yaw": [
{"time": 0, "value": [-2.1, 2.1]},
{"time": 0.15, "value": [0, 0]},
{"time": 0.35, "value": [-0.6, 0.6]}
]
},
"inaccuracy": {
"stand": 3,
"move": 11.5,
"sneak": 1.6500000000000001,
"lie": 1.5,
"aim": 0.75
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"extended_mag"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,97 @@
{
"weight": 6.0,
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.1
},
"ammo": "tacz:556x45",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
45
],
"bolt": "closed_bolt",
"rpm": 760,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.16,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 30, "damage": 2.16},
{"distance": 55, "damage": 1.96},
{"distance": 85, "damage": 1.68},
{"distance": "infinite", "damage": 1.4}
]
},
"speed": 300,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.600045,
"tactical": 3.195045
},
"cooldown": {
"empty": 3.600045,
"tactical": 3.195045
}
},
"draw_time": 0.3,
"put_away_time": 0.43,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"auto",
"semi"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 1200,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [2.7, 2.7]},
{"time": 0.2, "value": [2.7, 2.7]},
{"time": 0.4, "value": [0.375, 0.375]},
{"time": 0.7, "value": [0.9, 0.9]}
],
"yaw": [
{"time": 0, "value": [-2.1, 2.1]},
{"time": 0.15, "value": [0, 0]},
{"time": 0.35, "value": [-0.6, 0.6]}
]
},
"inaccuracy": {
"stand": 3,
"move": 11.5,
"sneak": 1.6500000000000001,
"lie": 1.5,
"aim": 0.75
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"extended_mag"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,97 @@
{
"weight": 6.0,
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.1
},
"ammo": "tacz:556x45",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
45
],
"bolt": "closed_bolt",
"rpm": 760,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.16,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 30, "damage": 2.16},
{"distance": 55, "damage": 1.96},
{"distance": 85, "damage": 1.68},
{"distance": "infinite", "damage": 1.4}
]
},
"speed": 300,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.600045,
"tactical": 3.195045
},
"cooldown": {
"empty": 3.600045,
"tactical": 3.195045
}
},
"draw_time": 0.3,
"put_away_time": 0.43,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"auto",
"semi"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 1200,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [2.7, 2.7]},
{"time": 0.2, "value": [2.7, 2.7]},
{"time": 0.4, "value": [0.375, 0.375]},
{"time": 0.7, "value": [0.9, 0.9]}
],
"yaw": [
{"time": 0, "value": [-2.1, 2.1]},
{"time": 0.15, "value": [0, 0]},
{"time": 0.35, "value": [-0.6, 0.6]}
]
},
"inaccuracy": {
"stand": 3,
"move": 11.5,
"sneak": 1.6500000000000001,
"lie": 1.5,
"aim": 0.75
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"extended_mag"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,97 @@
{
"weight": 6.0,
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.1
},
"ammo": "tacz:556x45",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
45
],
"bolt": "closed_bolt",
"rpm": 760,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.16,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 30, "damage": 2.16},
{"distance": 55, "damage": 1.96},
{"distance": 85, "damage": 1.68},
{"distance": "infinite", "damage": 1.4}
]
},
"speed": 300,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.600045,
"tactical": 3.195045
},
"cooldown": {
"empty": 3.600045,
"tactical": 3.195045
}
},
"draw_time": 0.3,
"put_away_time": 0.43,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"auto",
"semi"
],
"burst_data": {
"continuous_shoot": false,
"count": 3,
"bpm": 1200,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [2.7, 2.7]},
{"time": 0.2, "value": [2.7, 2.7]},
{"time": 0.4, "value": [0.375, 0.375]},
{"time": 0.7, "value": [0.9, 0.9]}
],
"yaw": [
{"time": 0, "value": [-2.1, 2.1]},
{"time": 0.15, "value": [0, 0]},
{"time": 0.35, "value": [-0.6, 0.6]}
]
},
"inaccuracy": {
"stand": 3,
"move": 11.5,
"sneak": 1.6500000000000001,
"lie": 1.5,
"aim": 0.75
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"extended_mag"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,95 @@
{
"ammo": "tacz:30_06",
"ammo_amount": 5,
"extended_mag_ammo_amount": [
6,
7,
8
],
"bolt": "manual_action",
"rpm": 171,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 14.4,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.5,
"damage_adjust": [
{"distance": 80, "damage": 14.4},
{"distance": "infinite", "damage": 12}
]
},
"speed": 450,
"gravity": 0.098,
"knockback": 0,
"friction": 0.015,
"ignite": false,
"pierce": 2
},
"reload": {
"type": "magazine",
"feed": {
"empty": 4.995,
"tactical": 3.4425
},
"cooldown": {
"empty": 4.995,
"tactical": 3.4425
}
},
"draw_time": 0.35,
"put_away_time": 0.75,
"aim_time": 0.25,
"sprint_time": 0.2,
"bolt_action_time": 0.9,
"weight": 6.5,
"movement_speed": {
// 默认修正
"base": 0.0,
// 瞄准时
"aim": -0.5,
// 换弹时
"reload": -0.2
},
"crawl_recoil_multiplier": 0.25,
"fire_mode": [
"semi"
],
"recoil": {
"pitch": [
{"time": 0, "value": [6, 6]},
{"time": 0.25, "value": [6, 6]},
{"time": 0.57, "value": [-1.5, -1.5]},
{"time": 0.82, "value": [0.75, 0.75]},
{"time": 1.17, "value": [0, 0]},
{"time": 1.47, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-3.6, -3]},
{"time": 0.32, "value": [-3.6, -3]},
{"time": 0.57, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 75,
"move": 80,
"sneak": 65,
"lie": 45,
"aim": 1.5
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
"cooldown": 1.0
},
"allow_attachment_types": [
"extended_mag",
"scope",
"muzzle"
]
}
@@ -0,0 +1,99 @@
{
"ammo": "tacz:556x45",
"ammo_amount": 20,
"extended_mag_ammo_amount": [
25,
30,
40
],
"bolt": "closed_bolt",
"rpm": 650,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.48,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 35, "damage": 2.48},
{"distance": 65, "damage": 2.32},
{"distance": 90, "damage": 2.08},
{"distance": "infinite", "damage": 1.8}
]
},
"speed": 350,
"gravity": 0.15,
"knockback": 0,
"friction": 0.0125,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.9825,
"tactical": 3.3075
},
"cooldown": {
"empty": 3.9825,
"tactical": 3.3075
}
},
"draw_time": 0.85,
"put_away_time": 0.58,
"aim_time": 0.15,
"sprint_time": 0.19,
"weight": 3.96,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.1
},
"crawl_recoil_multiplier": 0.5,
"fire_mode": [
"auto",
"semi"
],
"recoil": {
"pitch": [
{"time": 0, "value": [0.9, 0.9]},
{"time": 0.12, "value": [0.9, 0.9]},
{"time": 0.25, "value": [-0.33, -0.33]},
{"time": 0.35, "value": [0, 0]},
{"time": 0.4, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-0.66, 0.66]},
{"time": 0.2, "value": [-0.66, 0.66]},
{"time": 0.35, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 4.5,
"move": 18,
"sneak": 4,
"lie": 3,
"aim": 1
},
"melee": {
"distance": 1,
"cooldown": 0.6,
"default": {
"animation_type": "melee_stock",
"distance": 1,
"range_angle": 30,
"damage": 2,
"knockback": 0.6,
"prep": 0.1
}
},
"allow_attachment_types": [
"scope",
"grip",
"extended_mag",
"laser",
"muzzle"
]
}
@@ -0,0 +1,99 @@
{
"ammo": "tacz:556x45",
"ammo_amount": 20,
"extended_mag_ammo_amount": [
25,
30,
40
],
"bolt": "closed_bolt",
"rpm": 650,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.48,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 35, "damage": 2.48},
{"distance": 65, "damage": 2.32},
{"distance": 90, "damage": 2.08},
{"distance": "infinite", "damage": 1.8}
]
},
"speed": 350,
"gravity": 0.15,
"knockback": 0,
"friction": 0.0125,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.9825,
"tactical": 3.3075
},
"cooldown": {
"empty": 3.9825,
"tactical": 3.3075
}
},
"draw_time": 0.85,
"put_away_time": 0.58,
"aim_time": 0.15,
"sprint_time": 0.19,
"weight": 3.96,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.1
},
"crawl_recoil_multiplier": 0.5,
"fire_mode": [
"auto",
"semi"
],
"recoil": {
"pitch": [
{"time": 0, "value": [0.9, 0.9]},
{"time": 0.12, "value": [0.9, 0.9]},
{"time": 0.25, "value": [-0.33, -0.33]},
{"time": 0.35, "value": [0, 0]},
{"time": 0.4, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-0.66, 0.66]},
{"time": 0.2, "value": [-0.66, 0.66]},
{"time": 0.35, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 4.5,
"move": 18,
"sneak": 4,
"lie": 3,
"aim": 1
},
"melee": {
"distance": 1,
"cooldown": 0.6,
"default": {
"animation_type": "melee_stock",
"distance": 1,
"range_angle": 30,
"damage": 2,
"knockback": 0.6,
"prep": 0.1
}
},
"allow_attachment_types": [
"scope",
"grip",
"extended_mag",
"laser",
"muzzle"
]
}
@@ -0,0 +1,91 @@
{
"ammo": "tacz:308",
"ammo_amount": 20,
"extended_mag_ammo_amount": [
25,
30,
40
],
"bolt": "closed_bolt",
"rpm": 575,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 3.2,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 35, "damage": 3.2},
{"distance": 65, "damage": 2.96},
{"distance": 90, "damage": 2.72},
{"distance": "infinite", "damage": 2.4}
]
},
"speed": 300,
"gravity": 0.15,
"knockback": 0,
"friction": 0.0125,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.9825,
"tactical": 3.3075
},
"cooldown": {
"empty": 3.9825,
"tactical": 3.3075
}
},
"draw_time": 0.85,
"put_away_time": 0.58,
"aim_time": 0.15,
"sprint_time": 0.19,
"weight": 3.96,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.1
},
"crawl_recoil_multiplier": 0.5,
"fire_mode": [
"auto",
"semi"
],
"recoil": {
"pitch": [
{"time": 0, "value": [1.5, 1.5]},
{"time": 0.12, "value": [1.5, 1.5]},
{"time": 0.25, "value": [-0.39, -0.39]},
{"time": 0.35, "value": [0, 0]},
{"time": 0.4, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-0.84, 0.84]},
{"time": 0.2, "value": [-0.84, 0.84]},
{"time": 0.35, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 4.5,
"move": 18,
"sneak": 4,
"lie": 3,
"aim": 1
},
"melee": {
"distance": 1,
"cooldown": 0.6
},
"allow_attachment_types": [
"scope",
"grip",
"extended_mag",
"laser",
"muzzle"
]
}
@@ -0,0 +1,92 @@
{
"weight": 2.0,
"movement_speed": {
"base": 0.0,
"aim": -0.05,
"reload": -0.1
},
"ammo": "tacz:46x30",
"rpm": 900,
"bullet": {
"life": 0.35,
"bullet_amount": 1,
"damage": 2.32,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 15, "damage": 2.32},
{"distance": 30, "damage": 2.08},
{"distance": 45, "damage": 1.76},
{"distance": "infinite", "damage": 1.52}
]
},
"speed": 180,
"gravity": 0.15,
"knockback": 0,
"friction": 0.025,
"ignite": false,
"pierce": 1
},
"ammo_amount": 30,
"extended_mag_ammo_amount": [
45,
50,
60
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 3.195045,
"tactical": 3.105
},
"cooldown": {
"empty": 3.195045,
"tactical": 3.105
}
},
"draw_time": 0.6,
"put_away_time": 0.43,
"aim_time": 0.15,
"sprint_time": 0.10,
"fire_mode": [
"auto"
],
"allow_attachment_types": [
"scope",
"muzzle",
"laser",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [1.05, 1.05]},
{"time": 0.3, "value": [1.05, 1.05]},
{"time": 0.55, "value": [-0.45, -0.45]},
{"time": 0.7, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-0.9, 0.9]},
{"time": 0.3, "value": [-0.9, 0.9]},
{"time": 0.55, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 3.5,
"move": 6.5,
"sneak": 2.5,
"lie": 2.5,
"aim": 1
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
// 会与刺刀等配件的冷却时间做加和
"cooldown": 0.6
}
}
@@ -0,0 +1,87 @@
{
"weight": 9.0,
"movement_speed": {
"base": 0.0,
"aim": -0.15,
"reload": -0.1
},
"ammo": "tacz:68x51fury",
"ammo_amount": 20,
"extended_mag_ammo_amount": [
25,
30,
40
],
"bolt": "closed_bolt",
"rpm": 670,
"bullet": {
"life": 0.8,
"bullet_amount": 1,
"damage": 3.36,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 40, "damage": 3.36},
{"distance": 70, "damage": 3.24},
{"distance": 100, "damage": 3},
{"distance": "infinite", "damage": 2.8}
]
},
"speed": 350,
"gravity": 0.15,
"knockback": 0.0,
"friction": 0.0125,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 4.32,
"tactical": 2.879955
},
"cooldown": {
"empty": 4.32,
"tactical": 2.879955
}
},
"draw_time": 0.7843,
"put_away_time": 0.5333,
"aim_time": 0.15,
"sprint_time": 0.25,
"fire_mode": [
"semi",
"auto"
],
"recoil": {
"pitch": [
{"time": 0, "value": [3, 3]},
{"time": 0.25, "value": [3, 3]},
{"time": 0.45, "value": [0.6, 0.6]},
{"time": 0.6, "value": [1.5, 1.5]},
{"time": 0.7, "value": [1.5, 1.5]}
],
"yaw": [
{"time": 0, "value": [-1.8, 1.8]},
{"time": 0.25, "value": [0, 0]},
{"time": 0.45, "value": [-0.9, 0.9]}
]
},
"inaccuracy": {
"stand": 3,
"move": 11.5,
"sneak": 1.6500000000000001,
"lie": 1.5,
"aim": 0.75
},
"allow_attachment_types": [
"scope",
"grip",
"muzzle",
"stock",
"laser",
"extended_mag"
]
}
@@ -0,0 +1,82 @@
{
"weight": 2.0,
"movement_speed": {
"base": 0.0,
"aim": -0.05,
"reload": -0.05
},
"ammo": "tacz:45acp",
"rpm": 400,
"bullet": {
"life": 1,
"bullet_amount": 1,
"damage": 2.4,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 12, "damage": 2.4},
{"distance": 25, "damage": 2.12},
{"distance": 40, "damage": 1.68},
{"distance": "infinite", "damage": 1.4}
]
},
"speed": 155,
"gravity": 0.15,
"knockback": 0,
"friction": 0.035,
"ignite": false,
"pierce": 1
},
"ammo_amount": 12,
"extended_mag_ammo_amount": [
15,
18,
24
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 3.7125,
"tactical": 3.735045
},
"cooldown": {
"empty": 3.7125,
"tactical": 3.735045
}
},
"draw_time": 0.63,
"put_away_time": 0.28,
"aim_time": 0.16,
"sprint_time": 0.05,
"fire_mode": [
"semi"
],
"allow_attachment_types": [
"scope",
"muzzle",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [3, 3]},
{"time": 0.15, "value": [3, 3]},
{"time": 0.4, "value": [-0.45, -0.15]},
{"time": 0.6, "value": [0.45, 0.6]},
{"time": 1.0, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-1.5, 1.5]},
{"time": 0.45, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 19.75,
"move": 21.25,
"sneak": 12.5,
"lie": 7,
"aim": 2.3000000000000003
}
}
@@ -0,0 +1,102 @@
{
"ammo": "tacz:57x28",
"rpm": 820,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.48,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 20, "damage": 2.48},
{"distance": 35, "damage": 2.16},
{"distance": 55, "damage": 1.76},
{"distance": "infinite", "damage": 1.44}
]
},
"speed": 200,
"gravity": 0.15,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"ammo_amount": 50,
"extended_mag_ammo_amount": [
35,
45,
50
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 4.106295,
"tactical": 3.656205
},
"cooldown": {
"empty": 4.106295,
"tactical": 3.656205
}
},
"draw_time": 0.75,
"put_away_time": 0.38,
"sprint_time": 0.15,
"aim_time": 0.1,
"weight": 2.5,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": 0
},
"crawl_recoil_multiplier": 0.5,
"fire_mode": [
"auto",
"semi"
],
"burst_data": {
"continuous_shoot": false,
"count": 2,
"bpm": 900,
"min_interval": 0.3
},
"allow_attachment_types": [
"scope",
"laser",
"muzzle"
],
"recoil": {
"pitch": [
{"time": 0, "value": [0.45, 0.45]},
{"time": 0.05, "value": [0.45, 0.45]},
{"time": 0.15, "value": [-0.6, -0.6]},
{"time": 0.3, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-3.9, 3]},
{"time": 0.12, "value": [-3.9, 3]},
{"time": 0.3, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 2,
"move": 3,
"sneak": 1.5,
"lie": 1.5,
"aim": 1
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
// 会与刺刀等配件的冷却时间做加和
"cooldown": 0.6
},
"builtin_attachments": {
"scope": "tacz:sight_p90"
}
}
@@ -0,0 +1,102 @@
{
"ammo": "tacz:57x28",
"rpm": 820,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.48,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 20, "damage": 2.48},
{"distance": 35, "damage": 2.16},
{"distance": 55, "damage": 1.76},
{"distance": "infinite", "damage": 1.44}
]
},
"speed": 200,
"gravity": 0.15,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"ammo_amount": 50,
"extended_mag_ammo_amount": [
35,
45,
50
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 4.106295,
"tactical": 3.656205
},
"cooldown": {
"empty": 4.106295,
"tactical": 3.656205
}
},
"draw_time": 0.75,
"put_away_time": 0.38,
"sprint_time": 0.15,
"aim_time": 0.1,
"weight": 2.5,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": 0
},
"crawl_recoil_multiplier": 0.5,
"fire_mode": [
"auto",
"semi"
],
"burst_data": {
"continuous_shoot": false,
"count": 2,
"bpm": 900,
"min_interval": 0.3
},
"allow_attachment_types": [
"scope",
"laser",
"muzzle"
],
"recoil": {
"pitch": [
{"time": 0, "value": [0.45, 0.45]},
{"time": 0.05, "value": [0.45, 0.45]},
{"time": 0.15, "value": [-0.6, -0.6]},
{"time": 0.3, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-3.9, 3]},
{"time": 0.12, "value": [-3.9, 3]},
{"time": 0.3, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 2,
"move": 3,
"sneak": 1.5,
"lie": 1.5,
"aim": 1
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
// 会与刺刀等配件的冷却时间做加和
"cooldown": 0.6
},
"builtin_attachments": {
"scope": "tacz:sight_p90"
}
}
@@ -0,0 +1,102 @@
{
"ammo": "tacz:57x28",
"rpm": 820,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.48,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 20, "damage": 2.48},
{"distance": 35, "damage": 2.16},
{"distance": 55, "damage": 1.76},
{"distance": "infinite", "damage": 1.44}
]
},
"speed": 200,
"gravity": 0.15,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"ammo_amount": 50,
"extended_mag_ammo_amount": [
35,
45,
50
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 4.106295,
"tactical": 3.656205
},
"cooldown": {
"empty": 4.106295,
"tactical": 3.656205
}
},
"draw_time": 0.75,
"put_away_time": 0.38,
"sprint_time": 0.15,
"aim_time": 0.1,
"weight": 2.5,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": 0
},
"crawl_recoil_multiplier": 0.5,
"fire_mode": [
"auto",
"semi"
],
"burst_data": {
"continuous_shoot": false,
"count": 2,
"bpm": 900,
"min_interval": 0.3
},
"allow_attachment_types": [
"scope",
"laser",
"muzzle"
],
"recoil": {
"pitch": [
{"time": 0, "value": [0.45, 0.45]},
{"time": 0.05, "value": [0.45, 0.45]},
{"time": 0.15, "value": [-0.6, -0.6]},
{"time": 0.3, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-3.9, 3]},
{"time": 0.12, "value": [-3.9, 3]},
{"time": 0.3, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 2,
"move": 3,
"sneak": 1.5,
"lie": 1.5,
"aim": 1
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
// 会与刺刀等配件的冷却时间做加和
"cooldown": 0.6
},
"builtin_attachments": {
"scope": "tacz:sight_p90"
}
}
@@ -0,0 +1,100 @@
{
"weight": 3.0,
"movement_speed": {
"base": 0.0,
"aim": -0.025,
"reload": -0.05
},
"ammo": "tacz:9mm",
"ammo_amount": 32,
"bolt": "open_bolt",
"rpm": 670,
"bullet": {
// 寿命,单位秒
"life": 0.6,
// 用于霰弹,默认为 1,每发的伤害 / bullet_amount,每次射击扣除一发子弹
"bullet_amount": 1,
// 伤害
"damage": 2.56,
// 曳光弹间隔数量,没有此字段则不发射曳光弹
// 设置为 0 则是每发都是曳光弹
"tracer_count_interval": 0,
// 额外伤害的内容,为空则表示没有任何额外伤害计算内容
"extra_damage": {
// 护甲穿透率,默认为 0,也就是没有穿甲伤害
"armor_ignore": 0.0,
// 爆头伤害 x1.5
"head_shot_multiplier": 1.2,
// 距离-伤害分段常函数
"damage_adjust": [
{"distance": 18, "damage": 2.56},
{"distance": 32, "damage": 2.24},
{"distance": 50, "damage": 1.8},
{"distance": "infinite", "damage": 1.4}
]
},
// 速度 m/s
"speed": 120,
// 重力
"gravity": 0.0245,
// 击退效果
"knockback": 0,
// 阻力
"friction": 0.01,
// 点燃目标
"ignite": false,
// 穿透数
"pierce": 1
// 是否爆炸,没有此字段时为 false
//"explosion": {
// "radius": 5
//}
},
"reload": {
"type": "magazine",
"feed": {
"empty": 4.499955,
"tactical": 3.330045
},
"cooldown": {
"empty": 4.499955,
"tactical": 3.330045
}
},
"draw_time": 0.3,
"put_away_time": 0.3,
"sprint_time": 0.15,
"aim_time": 0.1,
"fire_mode": [
"auto",
"semi"
],
"recoil": {
"pitch": [
{"time": 0, "value": [1.5, 1.5]},
{"time": 0.26, "value": [1.5, 1.5]},
{"time": 0.55, "value": [0.195, 0.195]},
{"time": 0.8, "value": [0.3, 0.3]}
],
"yaw": [
{"time": 0, "value": [-0.9, 0.9]},
{"time": 0.3, "value": [0, 0]},
{"time": 0.5, "value": [-0.6, 0.6]}
]
},
"inaccuracy": {
"stand": 2.5,
"move": 4,
"sneak": 2,
"lie": 1.5,
"aim": 1.5
},
// 开放的配件槽。未指定的槽位默认关闭。全部配件槽类型有:
// scope, stock, muzzle, grip, laser, extended_mag
"allow_attachment_types": [
"scope",
"stock",
"muzzle",
"laser"
]
}
@@ -0,0 +1,153 @@
{
// 指定枪械弹药
"ammo": "tacz:58x42",
// 弹容
"ammo_amount": 30,
// 扩容弹夹弹药总数
"extended_mag_ammo_amount": [
40,
50,
60
],
// 枪栓类型:开膛待机(open_bolt)、闭膛待击(closed_bolt)、手动上膛(manual_action)
"bolt": "closed_bolt",
// 每分钟射出弹药量,最大不应超过 1200
"rpm": 860,
// 子弹实体属性
"bullet": {
// 寿命,单位秒
"life": 0.4,
// 用于霰弹,默认为 1,每发的伤害 / bullet_amount,每次射击扣除一发子弹
"bullet_amount": 1,
// 伤害
"damage": 2.32,
// 曳光弹间隔数量,没有此字段则不发射曳光弹
// 设置为 0 则是每发都是曳光弹
"tracer_count_interval": 0,
// 额外伤害的内容,为空则表示没有任何额外伤害计算内容
"extra_damage": {
// 护甲穿透率,默认为 0,也就是没有穿甲伤害
"armor_ignore": 0.0,
// 爆头伤害 x1.5
"head_shot_multiplier": 1.2,
// 距离-伤害分段常函数
"damage_adjust": [
{"distance": 30, "damage": 2.32},
{"distance": 55, "damage": 2.16},
{"distance": 85, "damage": 1.96},
{"distance": "infinite", "damage": 1.8}
]
},
// 速度 m/s
"speed": 300,
// 重力
"gravity": 0.15,
// 击退效果
"knockback": 0,
// 阻力
"friction": 0.02,
// 点燃目标
"ignite": false,
// 点燃时间,默认为 2 秒,仅用于实体
"ignite_entity_time": 2,
// 穿透数
"pierce": 1,
"explosion": {
"explode": false,
"damage": 5,
"radius": 0.2,
"knockback": true,
"delay": 30
}
},
// 换弹相关
"reload": {
// magazine 是弹匣供弹,manual 是手动供弹
"type": "magazine",
// 弹匣供弹换弹时长(秒),到达此时间点,服务端就更新枪内子弹数量
"feed": {
// 空仓换弹
"empty": 5.444955,
// 战术换弹
"tactical": 4.140045
},
// 弹匣供弹总时长(秒),到达此时间点,枪械才可以进行开火、检视等行为。
"cooldown": {
// 空仓换弹
"empty": 5.444955,
// 战术换弹
"tactical": 4.140045
}
},
// 枪械抬起的动作时长,单位秒。
// 抬起动作完成后,枪械可以进行开火、检视等行为
"draw_time": 0.35,
// 收枪的动作时长,单位秒。
"put_away_time": 0.4,
// 瞄准时长,单位秒。
"aim_time": 0.2,
"sprint_time": 0.2,
"weight": 3.5,
// 拉栓上膛的时间,仅当枪栓类型为 manual_action 时有效
// "bolt_action_time": 0.9,
// 开火模式
"fire_mode": [
// 全自动
"auto",
// 半自动
"semi"
],
// 多连续发数据,仅多连发会调用
"burst_data": {
// 是否连续射击
"continuous_shoot": true,
// 连发数
"count": 3,
// 组内连发的射速
"bpm": 900,
// 每组连发之间的时间间隔(上一组结束时间到下一组开始的时间间隔),单位秒
"min_interval": 0.3
},
// 后坐力
"recoil": {
"pitch": [
{"time": 0, "value": [2.1, 2.1]},
{"time": 0.25, "value": [2.1, 2.1]},
{"time": 0.45, "value": [-0.525, -0.525]},
{"time": 0.6, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-2.1, 1.5]},
{"time": 0.45, "value": [0, 0]}
]
},
// 受伤晃动幅度修改,乘数,1 为原版晃动程度,0 为完全不晃动,默认为 0.05
"hurt_bob_tweak_multiplier": 0.05,
// 不准确度
"inaccuracy": {
"stand": 3,
"move": 11.5,
"sneak": 1.6500000000000001,
"lie": 1.5,
"aim": 0.75
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
// 会与刺刀等配件的冷却时间做加和
"cooldown": 0.7
},
// 开放的配件槽。未指定的槽位默认关闭。全部配件槽类型有:
// scope, stock, muzzle, grip, laser, extended_mag
"allow_attachment_types": [
"scope",
"grip",
"muzzle",
"stock",
"laser",
"extended_mag"
]
}
@@ -0,0 +1,101 @@
{
"ammo": "tacz:58x42",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
60
],
"bolt": "closed_bolt",
"rpm": 670,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.24,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 30, "damage": 2.24},
{"distance": 55, "damage": 2.08},
{"distance": 85, "damage": 1.92},
{"distance": "infinite", "damage": 1.8}
]
},
"speed": 300,
"gravity": 0.15,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.915,
"tactical": 3.284955
},
"cooldown": {
"empty": 3.915,
"tactical": 3.284955
}
},
"draw_time": 0.77,
"put_away_time": 0.7,
"aim_time": 0.15,
"sprint_time": 0.18,
"weight": 3.5,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.1
},
"crawl_recoil_multiplier": 0.5,
"fire_mode": [
"auto",
"semi",
"burst"
],
"burst_data": {
"continuous_shoot": true,
"count": 3,
"bpm": 850,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [1.05, 1.05]},
{"time": 0.25, "value": [-0.375, -0.375]},
{"time": 0.33, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-1.5, 1.5]},
{"time": 0.33, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 3.5,
"move": 17.5,
"sneak": 3,
"lie": 3,
"aim": 0.5
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
"cooldown": 0.6
},
"allow_attachment_types": [
"muzzle",
"extended_mag",
"scope",
"laser",
"grip"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,101 @@
{
"ammo": "tacz:58x42",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
60
],
"bolt": "closed_bolt",
"rpm": 670,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.24,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 30, "damage": 2.24},
{"distance": 55, "damage": 2.08},
{"distance": 85, "damage": 1.92},
{"distance": "infinite", "damage": 1.8}
]
},
"speed": 300,
"gravity": 0.15,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.915,
"tactical": 3.284955
},
"cooldown": {
"empty": 3.915,
"tactical": 3.284955
}
},
"draw_time": 0.77,
"put_away_time": 0.7,
"aim_time": 0.15,
"sprint_time": 0.18,
"weight": 3.5,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.1
},
"crawl_recoil_multiplier": 0.5,
"fire_mode": [
"auto",
"semi",
"burst"
],
"burst_data": {
"continuous_shoot": true,
"count": 3,
"bpm": 850,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [1.05, 1.05]},
{"time": 0.25, "value": [-0.375, -0.375]},
{"time": 0.33, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-1.5, 1.5]},
{"time": 0.33, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 3.5,
"move": 17.5,
"sneak": 3,
"lie": 3,
"aim": 0.5
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
"cooldown": 0.6
},
"allow_attachment_types": [
"muzzle",
"extended_mag",
"scope",
"laser",
"grip"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,101 @@
{
"ammo": "tacz:58x42",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
60
],
"bolt": "closed_bolt",
"rpm": 670,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.24,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 30, "damage": 2.24},
{"distance": 55, "damage": 2.08},
{"distance": 85, "damage": 1.92},
{"distance": "infinite", "damage": 1.8}
]
},
"speed": 300,
"gravity": 0.15,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.915,
"tactical": 3.284955
},
"cooldown": {
"empty": 3.915,
"tactical": 3.284955
}
},
"draw_time": 0.77,
"put_away_time": 0.7,
"aim_time": 0.15,
"sprint_time": 0.18,
"weight": 3.5,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.1
},
"crawl_recoil_multiplier": 0.5,
"fire_mode": [
"auto",
"semi",
"burst"
],
"burst_data": {
"continuous_shoot": true,
"count": 3,
"bpm": 850,
"min_interval": 0.3
},
"recoil": {
"pitch": [
{"time": 0, "value": [1.05, 1.05]},
{"time": 0.25, "value": [-0.375, -0.375]},
{"time": 0.33, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-1.5, 1.5]},
{"time": 0.33, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 3.5,
"move": 17.5,
"sneak": 3,
"lie": 3,
"aim": 0.5
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
"cooldown": 0.6
},
"allow_attachment_types": [
"muzzle",
"extended_mag",
"scope",
"laser",
"grip"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,93 @@
{
"ammo": "tacz:762x39",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
50
],
// 枪栓类型:开膛待机(open_bolt)、闭膛待击(closed_bolt)、手动上膛(manual_action)
"bolt": "closed_bolt",
"rpm": 600,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 3.12,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 40, "damage": 3.12},
{"distance": 70, "damage": 2.96},
{"distance": 100, "damage": 2.72},
{"distance": "infinite", "damage": 2.6}
]
},
"speed": 350,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"ignite_entity_time": 2,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 4.1175,
"tactical": 3.24
},
"cooldown": {
"empty": 4.1175,
"tactical": 3.24
}
},
"draw_time": 0.35,
"put_away_time": 0.4,
"aim_time": 0.25,
"sprint_time": 0.2,
"weight": 3.75,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.15
},
"fire_mode": [
"auto",
"semi"
],
"crawl_recoil_multiplier": 0.5,
"recoil": {
"pitch": [
{"time": 0, "value": [1.89, 1.89]},
{"time": 0.2, "value": [1.89, 1.89]},
{"time": 0.4, "value": [-0.45, -0.45]},
{"time": 0.5, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-1.2, 1.2]},
{"time": 0.35, "value": [0, 0]}
]
},
"hurt_bob_tweak_multiplier": 0.05,
"inaccuracy": {
"stand": 3.5,
"move": 14.5,
"sneak": 2,
"lie": 2,
"aim": 0.5
},
"melee": {
"distance": 1,
"cooldown": 0.7
},
"allow_attachment_types": [
"scope",
"grip",
"stock",
"muzzle",
"laser",
"extended_mag"
]
}
@@ -0,0 +1,93 @@
{
"ammo": "tacz:762x39",
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
50
],
// 枪栓类型:开膛待机(open_bolt)、闭膛待击(closed_bolt)、手动上膛(manual_action)
"bolt": "closed_bolt",
"rpm": 600,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 3.12,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 40, "damage": 3.12},
{"distance": 70, "damage": 2.96},
{"distance": 100, "damage": 2.72},
{"distance": "infinite", "damage": 2.6}
]
},
"speed": 350,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"ignite_entity_time": 2,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 4.1175,
"tactical": 3.24
},
"cooldown": {
"empty": 4.1175,
"tactical": 3.24
}
},
"draw_time": 0.35,
"put_away_time": 0.4,
"aim_time": 0.25,
"sprint_time": 0.2,
"weight": 3.75,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.15
},
"fire_mode": [
"auto",
"semi"
],
"crawl_recoil_multiplier": 0.5,
"recoil": {
"pitch": [
{"time": 0, "value": [1.89, 1.89]},
{"time": 0.2, "value": [1.89, 1.89]},
{"time": 0.4, "value": [-0.45, -0.45]},
{"time": 0.5, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-1.2, 1.2]},
{"time": 0.35, "value": [0, 0]}
]
},
"hurt_bob_tweak_multiplier": 0.05,
"inaccuracy": {
"stand": 3.5,
"move": 14.5,
"sneak": 2,
"lie": 2,
"aim": 0.5
},
"melee": {
"distance": 1,
"cooldown": 0.7
},
"allow_attachment_types": [
"scope",
"grip",
"stock",
"muzzle",
"laser",
"extended_mag"
]
}
@@ -0,0 +1,93 @@
{
"ammo": "tacz:308",
"ammo_amount": 20,
"extended_mag_ammo_amount": [
30,
35,
50
],
// 枪栓类型:开膛待机(open_bolt)、闭膛待击(closed_bolt)、手动上膛(manual_action)
"bolt": "closed_bolt",
"rpm": 650,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 3.12,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 40, "damage": 3.12},
{"distance": 70, "damage": 2.96},
{"distance": 100, "damage": 2.72},
{"distance": "infinite", "damage": 2.6}
]
},
"speed": 350,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.01,
"ignite": false,
"ignite_entity_time": 2,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 5.714955,
"tactical": 4.680045
},
"cooldown": {
"empty": 5.714955,
"tactical": 4.680045
}
},
"draw_time": 0.5,
"put_away_time": 0.4,
"aim_time": 0.25,
"sprint_time": 0.2,
"weight": 3.75,
"movement_speed": {
"base": 0.0,
"aim": -0.2,
"reload": -0.15
},
"fire_mode": [
"auto",
"semi"
],
"crawl_recoil_multiplier": 0.5,
"recoil": {
"pitch": [
{"time": 0, "value": [1.89, 1.89]},
{"time": 0.2, "value": [1.89, 1.89]},
{"time": 0.4, "value": [-0.45, -0.45]},
{"time": 0.5, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-1.2, 1.2]},
{"time": 0.35, "value": [0, 0]}
]
},
"hurt_bob_tweak_multiplier": 0.05,
"inaccuracy": {
"stand": 3.5,
"move": 14.5,
"sneak": 2,
"lie": 2,
"aim": 0.5
},
"melee": {
"distance": 1,
"cooldown": 0.7
},
"allow_attachment_types": [
"scope",
"grip",
"stock",
"muzzle",
"laser",
"extended_mag"
]
}
@@ -0,0 +1,99 @@
{
"weight": 7.0,
"ammo": "tacz:556x45",
"movement_speed": {
"base": 0.0,
"aim": -0.1,
"reload": -0.05
},
"ammo_amount": 30,
"extended_mag_ammo_amount": [
35,
40,
45
],
"bolt": "closed_bolt",
"rpm": 660,
"bullet": {
"life": 0.5,
"bullet_amount": 1,
"damage": 1.8,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 18, "damage": 1.8},
{"distance": 35, "damage": 1.68},
{"distance": 50, "damage": 1.52},
{"distance": "infinite", "damage": 1.4}
]
},
"speed": 400,
"gravity": 0.15,
"knockback": 0,
"friction": 0.015,
"ignite": false,
"pierce": 1
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.465045,
"tactical": 3.284955
},
"cooldown": {
"empty": 3.465045,
"tactical": 3.284955
}
},
"draw_time": 0.43,
"put_away_time": 0.43,
"aim_time": 0.15,
"sprint_time": 0.2,
"fire_mode": [
"auto",
"burst",
"semi"
],
"burst_data": {
"continuous_shoot": true,
"count": 3,
"bpm": 800,
"min_interval": 0.45
},
"recoil": {
"pitch": [
{"time": 0, "value": [1.95, 1.95]},
{"time": 0.15, "value": [1.95, 1.95]},
{"time": 0.4, "value": [0.15, 0.15]},
{"time": 0.65, "value": [0.3, 0.3]}
],
"yaw": [
{"time": 0, "value": [-0.9, 0.9]},
{"time": 0.25, "value": [0, 0]},
{"time": 0.45, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 4.5,
"move": 18.5,
"sneak": 4,
"lie": 4,
"aim": 1
},
"melee": {
"distance": 0,
"cooldown": 0.5
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"laser",
"muzzle",
"extended_mag"
],
"exclusive_attachments": {
}
}
@@ -0,0 +1,94 @@
{
"ammo": "tacz:556x45",
"ammo_amount": 20,
"extended_mag_ammo_amount": [
25,
38,
45
],
"bolt": "closed_bolt",
"rpm": 600,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.56,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 40, "damage": 2.56},
{"distance": 70, "damage": 2.4},
{"distance": 100, "damage": 2.2},
{"distance": "infinite", "damage": 1.92}
]
},
"speed": 350,
"gravity": 0.15,
"knockback": 0,
"friction": 0.0125,
"ignite": false,
"pierce": 1,
"explosion": {
"explode": false,
"damage": 6,
"radius": 0.3,
"knockback": true,
"delay": 30
}
},
"reload": {
"type": "magazine",
"feed": {
"empty": 3.600045,
"tactical": 3.195045
},
"cooldown": {
"empty": 3.600045,
"tactical": 3.195045
}
},
"draw_time": 0.3,
"put_away_time": 0.43,
"aim_time": 0.17,
"weight": 3.5,
"sprint_time": 0.18,
"fire_mode": [
"semi"
],
"recoil": {
"pitch": [
{"time": 0, "value": [5.25, 5.25]},
{"time": 0.05, "value": [5.25, 5.25]},
{"time": 0.25, "value": [-1.05, -0.75]},
{"time": 0.5, "value": [0, 0]},
{"time": 0.7, "value": [0.45, 0.75]},
{"time": 0.9, "value": [0, 0]}
],
"yaw": [
{"time": 0, "value": [-3.3, 2.1]},
{"time": 0.05, "value": [-3.3, 2.1]},
{"time": 0.25, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 12.5,
"move": 25,
"sneak": 12,
"lie": 10,
"aim": 0.75
},
// 近战相关
"melee": {
"distance": 1,
"cooldown": 0.6
},
"allow_attachment_types": [
"scope",
"muzzle",
"grip",
"laser",
"extended_mag",
"stock"
]
}
@@ -0,0 +1,99 @@
{
"weight": 4.5,
"movement_speed": {
"base": 0.0,
"aim": -0.05,
"reload": -0.05
},
"ammo": "tacz:45acp",
"rpm": 600,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.8,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 18, "damage": 2.8},
{"distance": 32, "damage": 2.48},
{"distance": 50, "damage": 2},
{"distance": "infinite", "damage": 1.6}
]
},
"speed": 180,
"gravity": 0.065,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"ammo_amount": 25,
"extended_mag_ammo_amount": [
30,
35,
40
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 4.2299955,
"tactical": 3.4199955
},
"cooldown": {
"empty": 4.2299955,
"tactical": 3.4199955
}
},
"draw_time": 0.5,
"put_away_time": 0.3,
"sprint_time": 0.15,
"aim_time": 0.1,
"fire_mode": [
"auto",
"burst"
],
"burst_data": {
"continuous_shoot": false,
"count": 2,
"bpm": 840,
"min_interval": 0.35
},
"allow_attachment_types": [
"scope",
"muzzle",
"grip",
"laser",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [2.25, 2.25]},
{"time": 0.18, "value": [2.25, 2.25]},
{"time": 0.42, "value": [0.15, 0.15]},
{"time": 0.55, "value": [0.495, 0.495]},
{"time": 0.6, "value": [0.495, 0.495]}
],
"yaw": [
{"time": 0, "value": [-0.9, 0.9]},
{"time": 0.25, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 3.5,
"move": 6.5,
"sneak": 2.5,
"lie": 2.5,
"aim": 1
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
"cooldown": 0.5
}
}
@@ -0,0 +1,99 @@
{
"weight": 4.5,
"movement_speed": {
"base": 0.0,
"aim": -0.05,
"reload": -0.05
},
"ammo": "tacz:45acp",
"rpm": 600,
"bullet": {
"life": 0.4,
"bullet_amount": 1,
"damage": 2.8,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0.0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 18, "damage": 2.8},
{"distance": 32, "damage": 2.48},
{"distance": 50, "damage": 2},
{"distance": "infinite", "damage": 1.6}
]
},
"speed": 180,
"gravity": 0.065,
"knockback": 0,
"friction": 0.02,
"ignite": false,
"pierce": 1
},
"ammo_amount": 25,
"extended_mag_ammo_amount": [
30,
35,
40
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 4.2299955,
"tactical": 3.4199955
},
"cooldown": {
"empty": 4.2299955,
"tactical": 3.4199955
}
},
"draw_time": 0.5,
"put_away_time": 0.3,
"sprint_time": 0.15,
"aim_time": 0.1,
"fire_mode": [
"auto",
"burst"
],
"burst_data": {
"continuous_shoot": false,
"count": 2,
"bpm": 840,
"min_interval": 0.35
},
"allow_attachment_types": [
"scope",
"muzzle",
"grip",
"laser",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [2.25, 2.25]},
{"time": 0.18, "value": [2.25, 2.25]},
{"time": 0.42, "value": [0.15, 0.15]},
{"time": 0.55, "value": [0.495, 0.495]},
{"time": 0.6, "value": [0.495, 0.495]}
],
"yaw": [
{"time": 0, "value": [-0.9, 0.9]},
{"time": 0.25, "value": [0, 0]}
]
},
"inaccuracy": {
"stand": 3.5,
"move": 6.5,
"sneak": 2.5,
"lie": 2.5,
"aim": 1
},
// 近战相关
"melee": {
// 枪械距离参数,用来延升近战攻击范围
// 会与刺刀等配件的距离做加和
"distance": 1,
// 使用时的冷却时间
"cooldown": 0.5
}
}
@@ -0,0 +1,92 @@
{
"weight": 2.5,
"movement_speed": {
"base": 0.0,
"aim": -0.025,
"reload": -0.1
},
"ammo": "tacz:45acp",
"rpm": 980,
"bullet": {
"life": 0.35,
"bullet_amount": 1,
"damage": 2.56,
"tracer_count_interval": 0,
"extra_damage": {
"armor_ignore": 0,
"head_shot_multiplier": 1.2,
"damage_adjust": [
{"distance": 15, "damage": 2.56},
{"distance": 30, "damage": 2.08},
{"distance": 45, "damage": 1.6},
{"distance": "infinite", "damage": 1.2}
]
},
"speed": 160,
"gravity": 0.0245,
"knockback": 0,
"friction": 0.012,
"ignite": false,
"pierce": 1
},
"ammo_amount": 17,
"extended_mag_ammo_amount": [
25,
30,
40
],
"bolt": "closed_bolt",
"reload": {
"type": "magazine",
"feed": {
"empty": 3.735045,
"tactical": 3.419955
},
"cooldown": {
"empty": 3.735045,
"tactical": 3.419955
}
},
"draw_time": 0.3,
"put_away_time": 0.3,
"sprint_time": 0.15,
"aim_time": 0.1,
"fire_mode": [
"auto",
"burst",
"semi"
],
"burst_data": {
"continuous_shoot": false,
"count": 2,
"bpm": 1200,
"min_interval": 0.15
},
"allow_attachment_types": [
"scope",
"stock",
"grip",
"muzzle",
"extended_mag"
],
"recoil": {
"pitch": [
{"time": 0, "value": [2.55, 2.55]},
{"time": 0.24, "value": [2.55, 2.55]},
{"time": 0.38, "value": [0.6, 0.6]},
{"time": 0.5, "value": [1.05, 1.05]}
],
"yaw": [
{"time": 0, "value": [-1.2, 2.1]},
{"time": 0.3, "value": [0, 0]},
{"time": 0.45, "value": [-0.6, 0.6]}
]
},
"inaccuracy": {
"stand": 3.5,
"move": 7.5,
"sneak": 1.5,
"lie": 1.5,
"aim": 0.8500000000000001
}
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.ai_awp_asiimov.name",
"display": "lrl:ai_awp_asiimov_display",
"data": "lrl:ai_awp_asiimov_data",
"tooltip": "lrl.gun.ai_awp_asiimov.desc",
"type": "sniper"
}
@@ -0,0 +1,16 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.ak12_blackgold.name",
// 枪械效果文件
"display": "lrl:ak12_blackgold_display",
// 枪械参数文件
"data": "lrl:ak12_blackgold_data",
"tooltip": "lrl.gun.ak12_blackgold.desc",
// 枪械种类,用于创造标签栏归类。
"type": "rifle",
// 枪械的物品类型,决定枪械的逻辑,如开火、装填等,默认是 modern_kinetic (现代动能枪械)
"item_type": "modern_kinetic",
// 排序数,决定了在创造模式标签页中的顺序
// 数字越小,优先级越高
"sort": 5
}
@@ -0,0 +1,15 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.ak200_power.name",
// 枪械效果文件
"display": "lrl:ak200_power_display",
// 枪械参数文件
"data": "lrl:ak200_power_data",
// 枪械种类,用于创造标签栏归类。
"type": "rifle",
// 枪械的物品类型,决定枪械的逻辑,如开火、装填等,默认是 modern_kinetic (现代动能枪械)
"item_type": "modern_kinetic",
// 排序数,决定了在创造模式标签页中的顺序
// 数字越小,优先级越高
"sort": 5
}
@@ -0,0 +1,15 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.ak200_sky.name",
// 枪械效果文件
"display": "lrl:ak200_sky_display",
// 枪械参数文件
"data": "lrl:ak200_sky_data",
// 枪械种类,用于创造标签栏归类。
"type": "rifle",
// 枪械的物品类型,决定枪械的逻辑,如开火、装填等,默认是 modern_kinetic (现代动能枪械)
"item_type": "modern_kinetic",
// 排序数,决定了在创造模式标签页中的顺序
// 数字越小,优先级越高
"sort": 5
}
@@ -0,0 +1,17 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.ak47_asiimov.name",
// 枪械效果文件
"display": "lrl:ak47_asiimov_display",
// 枪械参数文件
"data": "lrl:ak47_asiimov_data",
// 枪械文本提示
"tooltip": "lrl.gun.ak47_asiimov.desc",
// 枪械种类,用于创造标签栏归类。
"type": "rifle",
// 枪械的物品类型,决定枪械的逻辑,如开火、装填等,默认是 modern_kinetic (现代动能枪械)
"item_type": "modern_kinetic",
// 排序数,决定了在创造模式标签页中的顺序
// 数字越小,优先级越高
"sort": 1
}
@@ -0,0 +1,17 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.ak47_supercharged.name",
// 枪械效果文件
"display": "lrl:ak47_supercharged_display",
// 枪械参数文件
"data": "lrl:ak47_supercharged_data",
// 枪械文本提示
"tooltip": "lrl.gun.ak47_supercharged.desc",
// 枪械种类,用于创造标签栏归类。
"type": "rifle",
// 枪械的物品类型,决定枪械的逻辑,如开火、装填等,默认是 modern_kinetic (现代动能枪械)
"item_type": "modern_kinetic",
// 排序数,决定了在创造模式标签页中的顺序
// 数字越小,优先级越高
"sort": 1
}
@@ -0,0 +1,10 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.ash12_pity.name",
// 枪械的本地数据
"display": "lrl:ash12_pity_display",
// 枪械参数
"data": "lrl:ash12_pity_data",
// 枪械种类,标准待定
"type": "rifle"
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.aug_security.name",
"display": "lrl:aug_security_display",
"data": "lrl:aug_security_data",
"type": "rifle",
"tooltip": "lrl.gun.aug_security.desc",
"sort": 10
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.aug_ywzj.name",
"display": "lrl:aug_ywzj_display",
"data": "lrl:aug_ywzj_data",
"type": "rifle",
"tooltip": "lrl.gun.aug_ywzj.desc",
"sort": 10
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.db_long_super.name",
"display": "lrl:db_long_super_display",
"data": "lrl:db_long_super_data",
"tooltip": "lrl.gun.db_long_super.desc",
"type": "shotgun"
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.deagle_conspiracy.name",
"display": "lrl:deagle_conspiracy_display",
"data": "lrl:deagle_conspiracy_data",
"tooltip": "lrl.gun.deagle_conspiracy.desc",
"type": "pistol"
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.deagle_pilot.name",
"display": "lrl:deagle_pilot_display",
"data": "lrl:deagle_pilot_data",
"tooltip": "lrl.gun.deagle_pilot.desc",
"type": "pistol"
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.glock_17_highbeam.name",
"display": "lrl:glock_17_highbeam_display",
"data": "lrl:glock_17_highbeam_data",
"tooltip": "lrl.gun.glock_17_highbeam.desc",
"type": "pistol"
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.glock_17_silverpurple.name",
"display": "lrl:glock_17_silverpurple_display",
"data": "lrl:glock_17_silverpurple_data",
"tooltip": "lrl.gun.glock_17_silverpurple.desc",
"type": "pistol"
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.hk416d_blackice.name",
"display": "lrl:hk416d_blackice_display",
"data": "lrl:hk416d_blackice_data",
"type": "rifle",
"tooltip": "lrl.gun.hk416d_blackice.desc",
"sort": 2
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.hk416d_ocean.name",
"display": "lrl:hk416d_ocean_display",
"data": "lrl:hk416d_ocean_data",
"type": "rifle",
"tooltip": "lrl.gun.hk416d_ocean.desc",
"sort": 2
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.hk416d_security.name",
"display": "lrl:hk416d_security_display",
"data": "lrl:hk416d_security_data",
"type": "rifle",
"tooltip": "lrl.gun.hk416d_security.desc",
"sort": 2
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.hk_mp5a5_agent.name",
"display": "lrl:hk_mp5a5_agent_display",
"data": "lrl:hk_mp5a5_agent_data",
"tooltip": "lrl.gun.hk_mp5a5_agent.desc",
"type": "smg"
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.hk_mp5a5_cyrex.name",
"display": "lrl:hk_mp5a5_cyrex_display",
"data": "lrl:hk_mp5a5_cyrex_data",
"tooltip": "lrl.gun.hk_mp5a5_cyrex.desc",
"type": "smg"
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.m16a4_ocean.name",
"display": "lrl:m16a4_ocean_display",
"data": "lrl:m16a4_ocean_data",
"type": "rifle",
"tooltip": "lrl.gun.m16a4_ocean.desc",
"sort": 4
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.m4a1_silverpurple.name",
"display": "lrl:m4a1_silverpurple_display",
"data": "lrl:m4a1_silverpurple_data",
"type": "rifle",
"tooltip": "lrl.gun.m4a1_silverpurple.desc",
"sort": 2
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.m4a1_temukau.name",
"display": "lrl:m4a1_temukau_display",
"data": "lrl:m4a1_temukau_data",
"type": "rifle",
"tooltip": "lrl.gun.m4a1_temukau.desc",
"sort": 2
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.m4a1_turbine.name",
"display": "lrl:m4a1_turbine_display",
"data": "lrl:m4a1_turbine_data",
"type": "rifle",
"tooltip": "lrl.gun.m4a1_turbine.desc",
"sort": 2
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.m4a1_zero.name",
"display": "lrl:m4a1_zero_display",
"data": "lrl:m4a1_zero_data",
"type": "rifle",
"tooltip": "lrl.gun.m4a1_zero.desc",
"sort": 2
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.m700_ocean.name",
"display": "lrl:m700_ocean_display",
"data": "lrl:m700_ocean_data",
"tooltip": "lrl.gun.m700_ocean.desc",
"type": "sniper"
}
@@ -0,0 +1,8 @@
{
"name": "lrl.mdr_223_blackice",
"display": "lrl:mdr_223_blackice_display",
"data": "lrl:mdr_223_blackice_data",
"tooltip": "tooltip.mdr_223_blackice",
"type": "rifle",
"sort": 503
}
@@ -0,0 +1,8 @@
{
"name": "lrl.mdr_223_pity",
"display": "lrl:mdr_223_pity_display",
"data": "lrl:mdr_223_pity_data",
"tooltip": "tooltip.mdr_223_pity",
"type": "rifle",
"sort": 503
}
@@ -0,0 +1,8 @@
{
"name": "lrl.mdr_308_dawn",
"display": "lrl:mdr_308_dawn_display",
"data": "lrl:mdr_308_dawn_data",
"tooltip": "tooltip.mdr_308_dawn",
"type": "rifle",
"sort": 502
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.mp7_cirrus.name",
"display": "lrl:mp7_cirrus_display",
"data": "lrl:mp7_cirrus_data",
"tooltip": "lrl.gun.mp7_cirrus.desc",
"type": "smg",
"sort": 10
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.ngsw_r_pity.name",
"display": "lrl:ngsw_r_pity_display",
"data": "lrl:ngsw_r_pity_data",
"tooltip": "lrl.gun.ngsw_r_pity.desc",
"type": "rifle",
"sort": 10
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.p320_doctor.name",
"display": "lrl:p320_doctor_display",
"data": "lrl:p320_doctor_data",
"tooltip": "lrl.gun.p320_doctor.desc",
"type": "pistol"
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.p90_asiimov.name",
"display": "lrl:p90_asiimov_display",
"data": "lrl:p90_asiimov_data",
"tooltip": "lrl.gun.p90_asiimov.desc",
"type": "smg"
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.p90_cold_blooded.name",
"display": "lrl:p90_cold_blooded_display",
"data": "lrl:p90_cold_blooded_data",
"tooltip": "lrl.gun.p90_cold_blooded.desc",
"type": "smg"
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.p90_industries.name",
"display": "lrl:p90_industries_display",
"data": "lrl:p90_industries_data",
"tooltip": "lrl.gun.p90_industries.desc",
"type": "smg"
}
@@ -0,0 +1,10 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.pp19_shark.name",
// 枪械的本地数据
"display": "lrl:pp19_shark_display",
// 枪械参数
"data": "lrl:pp19_shark_data",
// 枪械种类,标准待定
"type": "smg"
}
@@ -0,0 +1,17 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.qbz191_blackice.name",
// 枪械效果文件
"display": "lrl:qbz191_blackice_display",
// 枪械参数文件
"data": "lrl:qbz191_blackice_data",
// 枪械文本提示
"tooltip": "lrl.gun.qbz191_blackice.desc",
// 枪械种类,用于创造标签栏归类。
"type": "rifle",
// 枪械的物品类型,决定枪械的逻辑,如开火、装填等,默认是 modern_kinetic (现代动能枪械)
"item_type": "modern_kinetic",
// 排序数,决定了在创造模式标签页中的顺序
// 数字越小,优先级越高
"sort": 10
}
@@ -0,0 +1,17 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.qbz95_arasaka.name",
// 枪械效果文件
"display": "lrl:qbz95_arasaka_display",
// 枪械参数文件
"data": "lrl:qbz95_arasaka_data",
// 枪械文本提示
"tooltip": "lrl.gun.qbz95_arasaka.desc",
// 枪械种类,用于创造标签栏归类。
"type": "rifle",
// 枪械的物品类型,决定枪械的逻辑,如开火、装填等,默认是 modern_kinetic (现代动能枪械)
"item_type": "modern_kinetic",
// 排序数,决定了在创造模式标签页中的顺序
// 数字越小,优先级越高
"sort": 1
}
@@ -0,0 +1,17 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.qbz95_piano.name",
// 枪械效果文件
"display": "lrl:qbz95_piano_display",
// 枪械参数文件
"data": "lrl:qbz95_piano_data",
// 枪械文本提示
"tooltip": "lrl.gun.qbz95_piano.desc",
// 枪械种类,用于创造标签栏归类。
"type": "rifle",
// 枪械的物品类型,决定枪械的逻辑,如开火、装填等,默认是 modern_kinetic (现代动能枪械)
"item_type": "modern_kinetic",
// 排序数,决定了在创造模式标签页中的顺序
// 数字越小,优先级越高
"sort": 1
}
@@ -0,0 +1,17 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.qbz_95_industries.name",
// 枪械效果文件
"display": "lrl:qbz_95_industries_display",
// 枪械参数文件
"data": "lrl:qbz_95_industries_data",
// 枪械文本提示
"tooltip": "lrl.gun.qbz_95_industries.desc",
// 枪械种类,用于创造标签栏归类。
"type": "rifle",
// 枪械的物品类型,决定枪械的逻辑,如开火、装填等,默认是 modern_kinetic (现代动能枪械)
"item_type": "modern_kinetic",
// 排序数,决定了在创造模式标签页中的顺序
// 数字越小,优先级越高
"sort": 1
}
@@ -0,0 +1,8 @@
{
"name": "lrl.rd704_asiimov",
"display": "lrl:rd704_asiimov_display",
"data": "lrl:rd704_asiimov_data",
"tooltip": "tooltip.rd704_asiimov",
"type": "rifle",
"sort": 500
}
@@ -0,0 +1,8 @@
{
"name": "lrl.rd704_blackice",
"display": "lrl:rd704_blackice_display",
"data": "lrl:rd704_blackice_data",
"tooltip": "tooltip.rd704_blackice",
"type": "rifle",
"sort": 500
}
@@ -0,0 +1,16 @@
{
// 枪械的显示名称,支持本地化
"name": "lrl.gun.sa58_medic.name",
// 枪械效果文件
"display": "lrl:sa58_medic_display",
// 枪械参数文件
"data": "lrl:sa58_medic_data",
"tooltip": "lrl.gun.sa58_medic.desc",
// 枪械种类,用于创造标签栏归类。
"type": "rifle",
// 枪械的物品类型,决定枪械的逻辑,如开火、装填等,默认是 modern_kinetic (现代动能枪械)
"item_type": "modern_kinetic",
// 排序数,决定了在创造模式标签页中的顺序
// 数字越小,优先级越高
"sort": 5
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.scar_l_ocean.name",
"display": "lrl:scar_l_ocean_display",
"data": "lrl:scar_l_ocean_data",
"tooltip": "lrl.gun.scar_l_ocean.desc",
"type": "rifle",
"sort": 4
}
@@ -0,0 +1,8 @@
{
"name": "lrl.gun.spr_15_medic.name",
"display": "lrl:spr_15_medic_display",
"data": "lrl:spr_15_medic_data",
"tooltip": "lrl.gun.spr_15_medic.desc",
"type": "rifle",
"sort": 10
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.ump45_crimson_foil.name",
"display": "lrl:ump45_crimson_foil_display",
"data": "lrl:ump45_crimson_foil_data",
"tooltip": "lrl.gun.ump45_crimson_foil.desc",
"type": "smg"
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.ump45_hurrican.name",
"display": "lrl:ump45_hurrican_display",
"data": "lrl:ump45_hurrican_data",
"tooltip": "lrl.gun.ump45_hurrican.desc",
"type": "smg"
}
@@ -0,0 +1,7 @@
{
"name": "lrl.gun.vector45_silverpurple.name",
"display": "lrl:vector45_silverpurple_display",
"data": "lrl:vector45_silverpurple_data",
"tooltip": "lrl.gun.vector45_silverpurple.desc",
"type": "smg"
}
@@ -0,0 +1,6 @@
[
"#tacz:scope",
"#tacz:sniper_extended_mag",
"#tacz:muzzle_silence",
"#tacz:ammo_mod"
]
@@ -0,0 +1,9 @@
[
"#tacz:scope",
"#tacz:muzzle",
"#tacz:extended_mag",
"tacz:oem_stock_tactical",
"#tacz:grip",
"#tacz:ar_laser",
"#tacz:stock"
]
@@ -0,0 +1,9 @@
[
"#tacz:scope",
"#tacz:muzzle",
"#tacz:extended_mag",
"tacz:oem_stock_tactical",
"#tacz:grip",
"#tacz:ar_laser",
"#tacz:stock"
]
@@ -0,0 +1,9 @@
[
"#tacz:scope",
"#tacz:muzzle",
"#tacz:extended_mag",
"tacz:oem_stock_tactical",
"#tacz:grip",
"#tacz:ar_laser",
"#tacz:stock"
]
@@ -0,0 +1,9 @@
[
"#tacz:scope",
"#tacz:muzzle",
"#tacz:extended_mag",
"#tacz:oem_stock",
"#tacz:stock",
"#tacz:bayonet_ak",
"#tacz:ammo_mod_no_he"
]
@@ -0,0 +1,9 @@
[
"#tacz:scope",
"#tacz:muzzle",
"#tacz:extended_mag",
"#tacz:oem_stock",
"#tacz:stock",
"#tacz:bayonet_ak",
"#tacz:ammo_mod_no_he"
]

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