Escape from Funcraft: Beta 2 configs, mods, etc.

This commit is contained in:
BergaBruh
2026-07-23 16:35:06 +05:00
commit b218433c3c
27575 changed files with 24025424 additions and 0 deletions
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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Disable to prevent being rotated while seated on a Moving Contraption
rotateWhenSeated = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
#Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
#Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Mod Integration and JEI
[client.jeiIntegration]
#.
#Whether to auto-update the JEI search when searching in the stock keeper UI
syncJeiSearch = true
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display Track Networks and Trains on supported map mods
showTrainMapOverlay = true
#.
#Track Network Color on maps
#Allowed Values: RED, GREY, WHITE
trainMapColorTheme = "RED"
@@ -0,0 +1,411 @@
{
"general": {
"doEffectsInCreative": false,
"waterSubstractFactor": 10,
"enableDamageDebug": false
},
"handlers": {
"explosion": {
"enabled": true,
"opacity": 1.0,
"dust": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"dustDuration": {
"min": 500,
"max": 1000
},
"dustAmount": {
"min": 0,
"minValue": 0,
"max": 20,
"maxValue": 30
},
"maxExplosionVolume": 0.5,
"explosionSoundTime": {
"min": 0,
"minValue": 50,
"max": 20,
"maxValue": 200
},
"blur": {
"disabled": false,
"opacity": 1.0
},
"maxBlur": {
"min": 0,
"minValue": 50,
"max": 10,
"maxValue": 100
},
"explosionBlurTime": {
"min": 0,
"minValue": 10,
"max": 20,
"maxValue": 20
}
},
"potion": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 30,
"max": 60
},
"potion": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
}
},
"sand": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 100,
"max": 100
},
"sprintModifier": 1.5,
"sand": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.1,
"max": 0.5
}
}
},
"splash": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 10,
"max": 10
},
"intensity": {
"min": 5,
"max": 10
},
"blur": {
"disabled": false,
"opacity": 1.0
}
},
"damage": {
"enabled": true,
"opacity": 1.0,
"damaged": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
},
"hitEffectIntensity": 0.0,
"hitDuration": {
"min": 1,
"max": 10
},
"splatter": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"impact": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"slash": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"pierce": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"bloodDuration": {
"min": 500,
"max": 1500
},
"fire": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"fireSplashes": 1,
"fireDuration": {
"min": 100,
"max": 1000
},
"drownSplashes": 4,
"drownDuration": {
"min": 10,
"max": 15
},
"waterDrown": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 0,
"green": 0,
"blue": 255,
"alpha": 255
},
"lightningSplashes": 10,
"lightningDuration": {
"min": 10,
"max": 15
},
"lightning": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 120,
"green": 120,
"blue": 255,
"alpha": 255
},
"freezeSplashes": 4,
"freezeDuration": {
"min": 10,
"max": 15
},
"freeze": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 200,
"green": 255,
"blue": 255,
"alpha": 255
},
"flyIntoWallSplashes": 4,
"flyIntoWallDuration": {
"min": 10,
"max": 15
},
"flyIntoWall": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 255,
"green": 255,
"blue": 255,
"alpha": 255
},
"heatSplashes": 4,
"heatDuration": {
"min": 10,
"max": 15
},
"heat": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 255,
"green": 255,
"blue": 255,
"alpha": 255
},
"effectSplashes": 4,
"effectDuration": {
"min": 10,
"max": 15
},
"parasites": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
},
"red": 0,
"green": 126,
"blue": 0,
"alpha": 255
},
"wither": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 1.5,
"max": 2.5
},
"red": 0,
"green": 0,
"blue": 0,
"alpha": 255
},
"tunnelDuration": {
"min": 10,
"max": 15
},
"tunnel": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
},
"healthScaler": {
"min": 0,
"minValue": 3,
"max": 12,
"maxValue": 1.5
},
"damageScale": 1.0,
"damageBlackList": []
},
"slender": {
"enabled": true,
"opacity": 1.0,
"defaultIntensity": 0,
"maxIntensity": 0.3,
"distanceFactor": 0.25,
"slender": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 50
}
},
"saturation": {
"enabled": true,
"opacity": 1.0,
"fadeFactor": 0.0005,
"saturation": {
"min": 2,
"minValue": 0,
"max": 8,
"maxValue": 1
},
"desaturate": {
"disabled": false,
"opacity": 1.0
}
},
"heartbeat": {
"enabled": true,
"opacity": 1.0,
"useHealthPercentage": false,
"maxHealth": 6,
"maxHealthPercentage": 0.3,
"heartbeatOverlayIntensity": 0.5,
"heartbeatOverlayDuration": 20,
"heartbeatBlurIntensity": 50.0,
"heartbeatBlurDuration": 5,
"minHeartbeatLength": 15,
"heartbeatTimeFactor": 100.0,
"heartbeatVolume": 1.0,
"lowhealth": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0
},
"blur": {
"disabled": false,
"opacity": 1.0
}
},
"underwater": {
"enabled": false,
"opacity": 1.0,
"intensity": 5,
"fadeFactor": 0.5,
"blur": {
"disabled": false,
"opacity": 1.0
}
},
"rain": {
"enabled": true,
"opacity": 1.0,
"duration": {
"min": 100,
"max": 100
},
"drop": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.1,
"max": 0.5
},
"red": 41,
"green": 76,
"blue": 149,
"alpha": 255
},
"delay": {
"min": 0,
"max": 0
},
"amount": {
"min": 1,
"max": 1
}
},
"health": {
"enabled": false,
"opacity": 1.0,
"impact": {
"disabled": false,
"opacity": 1.0,
"animationSpeed": 0,
"scale": {
"min": 0.2,
"max": 1
}
},
"particlesPerDamage": 1
}
}
}
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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 24
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
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[general]
leaves_decay_particles = true
falling_leaf_particles = true
decay_sound = true
#Range: 0.0 ~ 1.0
falling_leaf_rate = 0.07999999821186066
#Range: 0.0 ~ 1.0
rainy_falling_leaf_rate = 0.20000000298023224
#Range: 0.0 ~ 1.0
stormy_falling_leaf_rate = 0.4000000059604645
@@ -0,0 +1,59 @@
[key]
#True if you want to hold the right mouse button to aim
HoldToAim = true
#True if you want to hold the crawl button to crawl
HoldToCrawl = true
#Try to reload automatically when the gun is empty
AutoReload = false
[render]
#Whether or not apply fadeout effect on the laser beam. Close this may improve laser performance under some shaders.
EnableLaserFadeOut = true
#How far to display the lod model, 0 means always display
#Range: > 0
GunLodRenderDistance = 0
#The existence time of bullet hole particles, in tick
#Range: > 0
BulletHoleParticleLife = 400
#The threshold for fading out when rendering bullet hole particles
#Range: 0.0 ~ 1.0
BulletHoleParticleFadeThreshold = 0.98
#The crosshair when holding a gun
#Allowed Values: EMPTY, DOT_1, CIRCLE_1, CIRCLE_2, CIRCLE_3, CROSS_1, CROSS_2, CROSS_3, CROSS_4, CROSS_5, CROSS_6, LINE_1, LINE_2, LINE_3, SQUARE_1, SQUARE_2, SQUARE_3, SQUARE_4, SQUARE_5, SQUARE_6, TRIDENT_1, TRIDENT_2
CrosshairType = "DOT_1"
#The starting position of the hit marker
#Range: -1024.0 ~ 1024.0
HitMarketStartPosition = 4.0
#Whether or not to display the head shot's hitbox
HeadShotDebugHitbox = false
#Whether or not to display the gun's HUD
GunHUDEnable = true
#Whether or not to display the kill amount
KillAmountEnable = true
#The duration of the kill amount, in second
#Range: 0.0 ~ 1.7976931348623157E308
KillAmountDurationSecond = 3.0
#The farthest render distance of the target, including minecarts type
#Range: > 0
TargetRenderDistance = 128
#Whether or not to render first person bullet trail
FirstPersonBulletTracerEnable = true
#Disable the interact hud text in center of the screen
DisableInteractHudText = false
#Max time the damage counter will reset
#Range: > 10
DamageCounterResetTime = 2000
#Disable the fov effect from the movement speed attribute while holding a gun
DisableMovementAttributeFov = true
#Enable the display of the TACZ ID in the tooltip when Advanced Tooltip is enabled
EnableTaczIdInTooltip = true
[Zoom]
#Screen distance coefficient for zoom, using MDV standard, default is MDV133
#Range: 0.0 ~ 3.0
ScreenDistanceCoefficient = 1.33
#Zoom sensitivity is multiplied by this factor
#Range: 0.0 ~ 2.0
ZoomSensitivityBaseMultiplier = 1.0
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#TaCZ: DamageDisplay - Configuration
[general]
#Global enable switch for TaCZ damage display Mod
isEnableTaCZDamageDisplay = true
#Whether to replace the original damage display of TESMod
#After enabling, the TES built-in damage display particle effect will not take effect on TaCZ's firearm weapons.
isReplaceOriginalTESDamageDisplay = false
#Whether to display particles of normal firearm damage (non-headshot damage)
isNormalDamageDisplay = false
#Whether to display the number of normal firearm damage (non-headshot damage)
isNormalDamageNumberDisplay = true
#Whether to use bold style for normal damage text
isNormalDamageTextBoldStyle = false
#Lifespan of normal damage display particles (in ticks)
#Range: > 1
NormalDamageParticleLifespan = 20
#Color of normal damage display particles (in hexadecimal format, e.g., 'FFFFFF' for white)
NormalDamageParticleColor = "FFFFFF"
#Prefix for normal damage text
NormalDamageTextPrefix = ""
#Suffix for normal damage text
NormalDamageTextSuffix = ""
#Whether to display particles of headshot weapon damage
isHeadshotDamageDisplay = true
#Whether to display the number of headshot weapon damage
isHeadshotDamageNumberDisplay = false
#Whether to use bold style for headshot damage text
isHeadshotDamageTextBoldStyle = true
#Lifespan of headshot damage display particles (in ticks)
#Range: > 1
HeadshotDamageParticleLifespan = 20
#Color of headshot damage display particles (in hexadecimal format, e.g., 'FFFF00' for yellow)
HeadshotDamageParticleColor = "FFFF00"
#Prefix for headshot damage text
HeadshotDamageTextPrefix = "💥"
#Suffix for headshot damage text
HeadshotDamageTextSuffix = "Critical!!"
@@ -0,0 +1,12 @@
{
"woundDensityPercentage": 50,
"damageTierCount": 5,
"damagePassiveMobs": true,
"damageVillagers": false,
"damagePlayers": true,
"drawOnOptifineEmissives": false,
"playerSampledDamage": false,
"playerDamageOnly": false,
"damageColor": "RED",
"colorOverrides": {}
}
@@ -0,0 +1,236 @@
version:3465
autoJump:false
operatorItemsTab:false
autoSuggestions:true
chatColors:true
chatLinks:true
chatLinksPrompt:true
enableVsync:false
entityShadows:true
forceUnicodeFont:false
discrete_mouse_scroll:false
invertYMouse:false
realmsNotifications:true
reducedDebugInfo:false
showSubtitles:false
directionalAudio:false
touchscreen:false
fullscreen:true
bobView:true
toggleCrouch:false
toggleSprint:false
darkMojangStudiosBackground:false
hideLightningFlashes:false
mouseSensitivity:0.4014084507042254
fov:1.0
screenEffectScale:1.0
fovEffectScale:1.0
darknessEffectScale:1.0
glintSpeed:0.5
glintStrength:0.75
damageTiltStrength:1.0
highContrast:false
gamma:0.5
renderDistance:12
simulationDistance:12
entityDistanceScaling:1.0
guiScale:2
particles:0
maxFps:200
graphicsMode:1
ao:true
prioritizeChunkUpdates:0
biomeBlendRadius:2
renderClouds:"true"
resourcePacks:[]
incompatibleResourcePacks:[]
lastServer:
lang:ru_ru
soundDevice:""
chatVisibility:0
chatOpacity:1.0
chatLineSpacing:0.0
textBackgroundOpacity:0.5
backgroundForChatOnly:true
hideServerAddress:false
advancedItemTooltips:false
pauseOnLostFocus:true
overrideWidth:0
overrideHeight:0
chatHeightFocused:1.0
chatDelay:0.0
chatHeightUnfocused:0.4375
chatScale:1.0
chatWidth:1.0
notificationDisplayTime:1.0
mipmapLevels:4
useNativeTransport:true
mainHand:"right"
attackIndicator:1
narrator:0
tutorialStep:none
mouseWheelSensitivity:1.0
rawMouseInput:true
glDebugVerbosity:1
skipMultiplayerWarning:false
skipRealms32bitWarning:false
hideMatchedNames:true
joinedFirstServer:true
hideBundleTutorial:false
syncChunkWrites:false
showAutosaveIndicator:true
allowServerListing:true
onlyShowSecureChat:false
panoramaScrollSpeed:1.0
telemetryOptInExtra:false
onboardAccessibility:false
key_key.attack:key.mouse.left
key_key.use:key.mouse.right
key_key.forward:key.keyboard.w
key_key.left:key.keyboard.a
key_key.back:key.keyboard.s
key_key.right:key.keyboard.d
key_key.jump:key.keyboard.space
key_key.sneak:key.keyboard.left.shift
key_key.sprint:key.keyboard.left.control
key_key.drop:key.keyboard.q
key_key.inventory:key.keyboard.e
key_key.chat:key.keyboard.t
key_key.playerlist:key.keyboard.tab
key_key.pickItem:key.mouse.middle
key_key.command:key.keyboard.slash
key_key.socialInteractions:key.keyboard.p
key_key.screenshot:key.keyboard.f2
key_key.togglePerspective:key.keyboard.f5
key_key.smoothCamera:key.keyboard.unknown
key_key.fullscreen:key.keyboard.f11
key_key.spectatorOutlines:key.keyboard.unknown
key_key.swapOffhand:key.keyboard.f
key_key.saveToolbarActivator:key.keyboard.c
key_key.loadToolbarActivator:key.keyboard.x
key_key.advancements:key.keyboard.l
key_key.hotbar.1:key.keyboard.1
key_key.hotbar.2:key.keyboard.2
key_key.hotbar.3:key.keyboard.3
key_key.hotbar.4:key.keyboard.4
key_key.hotbar.5:key.keyboard.5
key_key.hotbar.6:key.keyboard.6
key_key.hotbar.7:key.keyboard.7
key_key.hotbar.8:key.keyboard.8
key_key.hotbar.9:key.keyboard.9
key_key.entityculling.toggle:key.keyboard.unknown
key_key.modernfix.config:key.keyboard.unknown
key_key.curios.open.desc:key.keyboard.g
key_iris.keybind.reload:key.keyboard.backslash
key_iris.keybind.toggleShaders:key.keyboard.unknown
key_iris.keybind.shaderPackSelection:key.keyboard.unknown
key_key.kiwi.builders_button:key.mouse.4
key_key.jei.nextPage:key.keyboard.unknown
key_key.jei.nextSearch:key.keyboard.down
key_key.jei.showRecipe2:key.mouse.left
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.bookmark:key.keyboard.a
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.previousPage:key.keyboard.unknown
key_key.jei.toggleCheatMode:key.keyboard.unknown
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.showRecipe:key.keyboard.r
key_key.jei.showUses:key.keyboard.u
key_key.jei.previousRecipePage:key.keyboard.page.up
key_key.jei.toggleEditMode:key.keyboard.unknown
key_key.jei.showUses2:key.mouse.right
key_key.jei.recipeBack:key.keyboard.backspace
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.clearSearchBar:key.mouse.right
key_key.jei.previousSearch:key.keyboard.up
key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
key_key.jei.cheatOneItem2:key.mouse.right
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.copy.recipe.id:key.keyboard.unknown
key_key.jei.cheatOneItem:key.mouse.left
key_key.jei.cheatItemStack2:key.mouse.middle
key_key.jei.nextRecipePage:key.keyboard.page.down
key_key.epicfight.show_tooltip:key.keyboard.left.shift
key_key.epicfight.switch_mode:key.keyboard.r
key_key.epicfight.dodge:key.keyboard.left.alt
key_key.epicfight.guard:key.mouse.right
key_key.epicfight.attack:key.mouse.left
key_key.epicfight.weapon_innate_skill:key.mouse.left
key_key.epicfight.mover_skill:key.keyboard.space
key_key.epicfight.skill_gui:key.keyboard.k
key_key.epicfight.lock_on:key.keyboard.g
key_key.epicfight.lock_on_shift_left:key.keyboard.left
key_key.epicfight.lock_on_shift_right:key.keyboard.right
key_key.epicfight.lock_on_shift_freely:key.mouse.middle
key_key.epicfight.config:key.keyboard.unknown
key_key.epicfight.switch_vanilla_model_debug:key.keyboard.unknown
key_key.emotecraft.fastchoose:key.keyboard.b
key_key.emotecraft.stop:key.keyboard.unknown
key_key.push_to_talk:key.keyboard.unknown
key_key.whisper:key.keyboard.unknown
key_key.mute_microphone:key.keyboard.unknown
key_key.disable_voice_chat:key.keyboard.unknown
key_key.hide_icons:key.keyboard.unknown
key_key.voice_chat:key.keyboard.v
key_key.voice_chat_settings:key.keyboard.unknown
key_key.voice_chat_group:key.keyboard.x
key_key.voice_chat_toggle_recording:key.keyboard.unknown
key_key.voice_chat_adjust_volumes:key.keyboard.unknown
key_key.ponder.ponder:key.keyboard.j
key_key.taczaddon.switch_gun.desc:key.keyboard.unknown
key_Take Panorama Screenshot:key.keyboard.unknown
key_key.apocalypsenow.nigthvisionkeybind:key.keyboard.n
key_key.health_and_disease.statesllkey:key.keyboard.unknown
key_key.leawind_third_person.force_aiming:key.keyboard.unknown
key_key.leawind_third_person.toggle_pitch_lock:key.keyboard.unknown
key_key.leawind_third_person.open_config_menu:key.keyboard.unknown
key_key.leawind_third_person.toggle_aiming:key.keyboard.unknown
key_key.leawind_third_person.adjust_position:key.keyboard.unknown
key_key.leawind_third_person.toggle_side:key.keyboard.caps.lock
key_key.leawind_third_person.toggle_mod_enable:key.keyboard.unknown
key_key.tacz.inspect.desc:key.keyboard.h
key_key.tacz.reload.desc:key.keyboard.r
key_key.tacz.shoot.desc:key.mouse.left
key_key.tacz.interact.desc:key.keyboard.o
key_key.tacz.fire_select.desc:key.mouse.5
key_key.tacz.aim.desc:key.mouse.right
key_key.tacz.crawl.desc:key.keyboard.c
key_key.tacz.refit.desc:key.keyboard.z
key_key.tacz.zoom.desc:key.mouse.middle
key_key.tacz.melee.desc:key.mouse.4
key_key.tacz.open_config.desc:key.keyboard.t:ALT
key_key.lrtactical.normal_attack.desc:key.mouse.left
key_key.lrtactical.sp_attack.desc:key.mouse.right
key_create.keyinfo.toolmenu:key.keyboard.left.alt
key_create.keyinfo.toolbelt:key.keyboard.left.alt
key_create.keyinfo.rotate_menu:key.keyboard.unknown
key_supplementaries.keybind.quiver:key.keyboard.k
key_key.taczmagazines.unload_mag:key.keyboard.r:CONTROL
key_key.configured.open_mod_list:key.keyboard.unknown
key_key.worldeditcui.toggle:key.keyboard.unknown
key_key.worldeditcui.chunk:key.keyboard.unknown
key_key.worldeditcui.clear:key.keyboard.unknown
key_keybinds.show_wounds:key.keyboard.unknown
soundCategory_master:0.2077814569536424
soundCategory_music:1.0
soundCategory_record:1.0
soundCategory_weather:1.0
soundCategory_block:1.0
soundCategory_hostile:1.0
soundCategory_neutral:1.0
soundCategory_player:1.0
soundCategory_ambient:1.0
soundCategory_voice:1.0
modelPart_cape:true
modelPart_jacket:true
modelPart_left_sleeve:true
modelPart_right_sleeve:true
modelPart_left_pants_leg:true
modelPart_right_pants_leg:true
modelPart_hat:true
@@ -0,0 +1,6 @@
414e212038c6be6726fb9141bab4805e73f06fbcdaaa99234d11a41a5c1fd707 minecraft/config/oculus.properties
b78e1a745d5080dc2e50dd192982aeb59f32b1645626b77ac38a2b725ea52122 minecraft/config/embeddium-options.json
07ccfa8d4edc6928ec566ce42a16d234436ee678b5ddc258431abf265f4f46f7 minecraft/config/entityculling.json
f2b7f219198f0a911d04b09f545f2c1256e8d114951443924878dc10963e16aa minecraft/config/immediatelyfast.json
e3ca99e0f233e3bcf8b6762a85b1139f716bf96644318fe9cb022c270461b287 minecraft/config/ferritecore-mixin.toml
05580da059a251a210ca6484c5df45a5202d42505f5f769546a5a812a29f4039 minecraft/config/modernfix-mixins.properties